Le jeu Sons Of The Forest s'offre un patch 05, avec de très nombreuses corrections, voici la liste complète :
Sons Of The Forest Patch 05 Release Notes Features
Improvements
Fixes
Audio
Sons Of The Forest Patch 05 Release Notes Features
- - Buildable basic and advanced log sled
- - Tree regrowth (setting is on by default) with a 10% chance to randomly regrow when you sleep
- - Findable cooking pots and new advanced cooking system
- - Can now add tarps to log structures
- - Added 2 new found footage clips
- - Added Beached sail boats location
- - Also added 79 new ponds and 34 new lakes to the map
- - You can now play the guitar
- - Added Timmy mutated arm to demon battle scene
- - Added new wearable clothing item
- - New Kelvin commands added to reset traps, fill log sleds and fill drying racks with fish
Improvements
- - Days Survived now shows the correct readout if the player died during the final interactive cutscene by jumping into the propeller blades
- - Cannibals in villages will now sometimes engage in a test of strength fight with another cannibal
- - Cannibal fear is now affected by group size, single cannibals will have more fear, large cannibal groups will have less
- - Shotgun rail is now on side of gun instead of top to avoid blocking vision
- - Turtles will now only lay eggs on sand
- - Muddies will sometimes get bored with the player and run away if not angry
- - Added Timmy mutant arm visuals to demon boss cutscene
- - Lowered priority for female cannibals stealing logs
- - Eagles may now steal dead fish
- - Throwing dead bodies on spring traps now sends them flying into air
- - Moldy food and dead flowers added to banquet hall
- - Timmy will now block the exit to hell cave until after you have defeated the boss demon
- - Timmy’s jacket will now be ripped after demon boss battle scene
- - GPS Map updated with latest lakes and rivers
- - Dead small birds now float in water
- - Fix for duplicating logs in storage triggers
- - Knight V improved sheen on pickup
- - Enforced max server name length
- - Lobby list performance improved in preparation for an upcoming feature
- - Improved support for loading into large multiplayer saves and help with structures vanishing
- - Rotated the shotgun in the weapon case in inventory so that the mods are visible now that they are on the side
- - Added localized display names for Points of Interest notifications
- - Player no longer makes a drinking sound when refilling a container with liquid
- - 3D Printer will once again update the resin volume readout when the printer is refilled
- - If an item instance module fails to deserialize on load, it will no longer stop the rest the of the players inventory from loading
- - Renamed bunker locations to be clearer when discovered
- - Improved docks draw distance
- - Added more tree moss/vines in areas of map
- - Improved bunker food lighting
- - Bunker luxury details added; More decorative items, vases, and more dead bodies
- - Added cooking pot pickup to tech apartment in bunker residential
- - Looking around now updates the target cut position when aiming at a log with an axe equipped (before it was only calculated when first targeted)
- - It is no longer possible to cut off holes in floors supporting furniture or windows from a wall that is supporting wall structures
- - Kelvin will now choose another tree to chop if a tree structure is placed on it
- - Kelvin’s order will complete with the thumbs up if there are no more Arrows/Bolts, Berries, or Radios to retrieve and drop
- - Kelvin will now have berries in his hand when eating them. On fishing will have fish on initial grab
- - Added fail
- - safe protection against enemies falling through world and not deactivating
- - Multiplayer clients will now see the proper GPS locator type on Virginia instead of default icon
- - Current wetness on characters now replicates to multiplayer clients
- - The chainsaw revved state will now be heard and seen by other players and rev will stop when knocked down
- - Fixed small birds flying under the water surface when flying over deep lakes
- - Fixed a fish bunching up issue
Fixes
- - Can no longer drink lava
- - Fixed under lava visuals
- - Fixed snow and wetness occlusion volumes used in specific world locations not initializing properly
- - Also fixed a visual arm pop on player that appeared sometimes when landing from a fall or jump
- - Fixed Twins not always turning towards player before taunting
- - Fixed fingers stuck in standing idle after burning death
- - Also fixed projectile impact FX for flesh and hard surfaces not replicating to other players in multiplayer
- - Fixed player sometimes being able to interact with other triggers when notepad was open, which could get player into stuck state
- - Fixed cannibals not staying snapped to tree edge while shimmying around the tree
- - Also fixed bug where cannibals could take dismember damage while blocking
- - Fixed muddy cannibal getting angry at player if hit by a rock thrown by another muddy
- - Fixed some cases of cannibals getting blocked by collision at or above head
- - Also fixed muddies having standing collision instead of hunched over
- - Fixed eating dead squirrels not increasing character fullness stat
- - Fixed some cases of far snaps for Sitting and Jumping on Rock
- - Also fixed the cave shark sometimes being killed by creepies
- - Fixed multiplayer client thrown logs not breaking foliage when far away from server player
- - Fixed multiplayer client-thrown logs not causing a hit reaction on enemies
- - Also fixed multiplayer clients not seeing burning effects when dead puffies are thrown onto a fire
- - Fixed multiplayer clients unable to put cannibals into the injured limb state and fixed some animation blending and smoothness issues in the injured state
- - Fixed Kelvin radios deactivating when moved far from original location, and fixed carry positioning visuals for multiplayer clients
- - Kelvin will no longer pickup broken radios
- - Fixed Kelvin when moved far away from tree target unable to find another tree to clear automatically
- - Kelvin Finish Structure command; Fixed some issues with counting logs needed. If he’s holding unused items they will now be dropped on ground
- - Fixed a case where Kelvin stood carrying a single log instead of placing it then cutting a tree
- - Fixed Kelvin getting stuck if the holder he was filling was removed or destroyed. Now he will drop the item and complete the order
- - Also fixed Kelvin trying and failing to fill item holders that are far above the ground
- - Fixed case where a leaning beam could link a free pillar with a structure on an incompatible placement grid
- - Fixed context allowing to place a beam with same support on both ends that isn’t an Apex or a Wall
- - Also fixed detached pillar placement creating degenerate pillar if it fails to find supporting ground, now properly prevents placement if there is no ground bellow (could happen when placing off a cliff for example)
- - Fixed one case where quickly sharpening stick posts causes the cut animation to fail for subsequent cuts
- - Fixed player getting stuck in carry log animation by rapidly placing and taking a log from the log holder
- - Also fixed cutting quarters off dynamic logs sometimes hard to target
- - Fixed Repair Tool hitbox active while it is equipped
- - Fixed some wrong settings for quarter log LODs (rendering performance improvement)
- - Also fixed Defensive Walls and DW Gates unable to be damaged by player melee hits
- - Fixed leaned beams sometimes accepting pillars on top of the bottom end before planks are added
- - Fixed cutting Defensive Wall spikes moving player too close which made subsequence cuts harder to aim
- - Also fixed some localized entries in the configuration menus not showing properly on Windows machines set to Turkish display language
- - Cut down trees with axe tutorial should now only trigger the first time
- - Battery indicator on the NVGs should no longer disappear after performing certain actions
- - Fixed flickering/distortion that could appear for some players in late game saves
- - Increased reflection probe atlas to 4096×2048 (should fix issues where reflection probes could break/show wrong probes)
- - Burning Puffies should now look correct/not distort
- - Fix for 3D Printer not showing the correct initial amount of resin
- - 3D Printed Sled can no longer be placed on the crafting mat
Audio
- - Improved player audio for other players in multiplayer
- - Added some Timmy voice acting to Gold Room cutscene
- - Made chainsaw transition to cutting sound faster
- - Reduced fade time on intro helicopter crash music
- - Made first look guitar sting 3d
- - Added beeps to opening helicopter crash
- - Improved demon boss audio
- - Set some various small objects in bunkers/morgue to have surfaces tagged for impact sounds and get melee impact physics
- - Added ragdoll impact sounds to deer and baby
source : DSO Gaming
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Posté le 12 Mai 2023 à 10:20 par Jonathan Riemain