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Incroyable, The Last of Us Part I est de retour en validé Steam Deck !

Serait-ce le bout du tunnel pour Naughty Dog et le portage de The Last of Us Part I sur PC ? Avec le dernier patch v1.1.0 présenté hier soir, le jeu récupère enfin son petit badge Validé Steam Deck grâce à de nombreuses corrections. Bien entendu, les autres machines ne sont pas laissées de côté et tout le monde est invité à appliquer le correctif afin de profiter d'une meilleure expérience. Ce qui n'est pas vraiment compliqué si jamais on est resté sur le jeu à sa sortie...

Sorti le 28 mars dernier, le jeu en est ainsi à son onzième patch ; signe que les développeurs ne jettent pas l'éponge, contrairement à d'autres.



TheLastOfUs

Un gros changelog


Point de liste en français, alors voici le détail en anglais :
  • - Optimizations to improve global CPU and GPU performance throughout the game
  • - Overall improvements to texture and environment loading
  • - Improved shader compilations times
  • - Fixed a crash that could occur after changing custom controller settings
  • - Fixed a crash that could occur in Photo Mode when saving images in 4K
  • - Fixed a crash that could occur when playing on Ultra graphics preset with DLSS enabled
  • - Fixed a crash that could occur when using a mouse with a high DPI
  • - Fixed a crash that could occur when entering Options > Graphics
  • - Fixed multiple crashes affecting players with Intel GPUs
  • - Fixed an issue where players could lose the ability to aim or shoot immediately after exiting menus
  • - Fixed an issue where the Flashlight tutorial would not leave the screen if ignored
  • - Fixed an issue where exiting Photo Mode could cause the player to throw an equipped item
  • - Fixed issues where players could see outside the game world in some locations
  • - Addressed issues where screen tearing could still occur with V-Sync enabled
  • - Fixed an audio issue that could occur when using a USB audio device alongside Spatial Audio Plug-Ins
  • - Added support for players using third-party audio drivers
  • - Fixed an issue where changing graphics presets (Options > Graphics > Graphics Presets) in-game would not save
  • - Fixed an issue where the Speedrun timer could roll back after a crash or when quitting to desktop
  • - Fixed an issue where scrollable menu descriptions could not be navigated with a mouse scroll wheel
  • - Updated the QTE button UI to correctly display when using Xbox controllers
  • - Corrected several in-game, menu, and text-to-speech translation errors
  • - GPU Performance HUD more accurately displays usage when launched, CPU Performance HUD now more accurate
  • - Corrected an issue where the Aiming Mirror settings did not affect motion sensor aiming
  • - Fixed an issue where settings would not Reset to Defaults if players had any of the menu drop downs still open
  • - Fixed an issue so that scrolling in Photo Mode does not affect the in-game camera
  • - Fixed an issue where the game could reset a user’s Monitor setting when launching the game
  • - Fixed an issue where the shader loading could be shown as complete before it actually was
  • - Fixed an issue with Corsair and Logitech device LEDs turning off on start-up
  • - Display settings are now saved per device and not shared through cloud saves
  • - [The Suburbs] Fixed a crash that could occur in the sniper fight
  • - [The Suburbs] Fixed an issue where Sam would appear wet during a cinematic in a dry area
  • - Added a new Very Low graphics preset (Options > Graphics > Graphics Presets)
  • - Added a new AI Quality setting in the graphics menu (Options > Graphics)
  • - Added a new Dynamic Lights Quality setting in the graphics menu (Options > Graphics)
AMD
  • - Fixed an issue where the game could crash while shaders were building on AMD hardware
  • - Fixed an issue where FPS could be impacted while enabling the GPU Usage monitor (Options > HUD > GPU Usage)
Epic Games Store
  • - Fixed a crash that could occur when quitting to the main menu
  • - Fixed an issue where vibrations did not work for some players
Steam
  • - Fixed a crash affecting players missing a Steam user folder
Steam Deck
  • - Overall improvements to performance while playing on Steam Deck
  • - Addressed a memory leak issue that could cause crashes
  • - Fixed an issue where certain button prompts would be misaligned
  • - Fixed an issue where changing (Options > Graphics > Graphics Preset) could trigger an intense lighting effect
  • - Fixed an issue where in-game HUD did not match Steam Deck Performance Overlay FPS value
  • - Fixed a crash that could occur during loading screens
  • - Effects Density now defaults to Very Low instead of Low
  • - [Lakeside Resort] Fixed a crash that could occur at the start of a cutscene
  • - [Pittsburgh] Fixed a crash that could occur at certain checkpoints
  • - [The Outskirts] Fixed an issue where locked FPS could make it difficult to move pushable objects
Partagez :
Posté le 14 Juin 2023 à 08:26 par Sébastien Vandeborre


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