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[Topique unique] The Zombie Infection: Breaking Point (mod) , page 3

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Spade @
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Message Posté le: 04 octobre 2014 à 20:18  Lien permanent
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0.1359 ( 3 MB )

More Client / Server Optimisations.
Fixed: Certain Animals being immortal.
Fixed: Mismatch between some blueprints descriptions / required materials.
Fixed: Certain Gameplay / Duplication Exploits.
Fixed: Dogs not staying correctly in combat modes.
Fixed: Misc Medical System Bugs related to death events.

0.1358 ( 65 MB -> 3 MB Delta )

Possible: Client / Server FPS Improvements.
Fixed: Storage and Haven Objects simulation not being processed correctly.
Fixed: Server Manager Script Errors resulting in possible cleanup issues.
Fixed: Entry Popup Errors about character collision issues.
Fixed: Delay between dog attacks in combat modes.
Fixed: Certain game sounds for injury and dogs being really quiet.

0.1357 ( 4 MB )

Fixed: Points not being gained correctly for igniting storage objects.
Fixed: Havens being unlocked after every server restart.
Fixed: Dogs run away after using 'stay' action.
Fixed: Dogs being unresponsive sometimes.
Fixed: Dogs couldn't be given water if you didnt have food.
Fixed: TranQ Rounds not working.

0.1356 ( 8 MB )

Improved: Storage / Vehicle Saving and Update Queue.
New: Dog Attack Animation
Fixed: Dogs being murdered by hills / environment etc.
Fixed: Issue with Faction Points / kills sometimes not saving correctly .
Fixed: Havens being easily destroyed by cars and hatchets.

0.1355 ( 3 MB )

Bug Fixes and Compatibility for Arma Patch.
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0.1359 -> 0.1370 DEV ( 3 MB )

New: Dynamic Weather System.
New: Time / Day Night Cycle.
New: Combat Log AI System 2.0
-Retains exact character, gear and stance on logout.
Improved: Gear / Position / Sync Saving of players / vehicles / storage objects.
Improved: Dog AI.
-Dog now saves players and zombies killed stats.
-Dog can now be given a operation from surgery kit.
Improved: Haven Bugfixes / Optimisation.
Fixed: Group ID 0 Errors on group invite.
Fixed: Zombie Target Script Errors.
Fixed: Magazines refill when weapon drops due to being unconcious.
Fixed: Magazines refill on the magazine in the gun in your backpack.
Fixed: Empty Magazines refill on relog.
Fixed: Vehicles and Storage Objects not saving correct ammo count of magazines.
Fixed: Vehicles and Storage Objects respawning / refilling empty magazines.
Fixed: Gear Saving Duplication of Items Exploit.
Fixed: Melee Ammo no longer saves in storage objects and vehicles.
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0.1374 - 0.1375 ( 1.17 GB -> 5.3 MB Delta )

Improved: Helicrashes
Improved: Weather System
Fixed: Helicrashes errors and despawning on crash.
Fixed: Helicrashes do not persist.
Fixed: Many Weapons errors as a result of the last update.
Fixed: Deleting PBO Files and Exploiting Havens and Buildings.
Fixed: Script Error that would cause Combat Log AI to become immortal.
Fixed: Script errors on server startup.
Fixed: Duplication Exploit related to Combat Log AI and Gear.
Removed: South Island on New Haven that casuses server wide crashes.
Fixed: Several other crash issues with newhaven.

0.1373 ( 737 MB -> 14 MB Delta )

New: Death Screen
Improved: Weather System
Fixed: Mass Client and Server Instability.
Fixed: Grenades and Bayonet Ammo Duplicating 99999 Times causing mass
script lagg and other related errors.
Fixed: Helicrashes not working correctly / script errors.
Fixed: Many Weapons errors as a result of the last update.

0.1371 - 0.1372 ( 3 MB )

Improved: Dynamic Weather System.
Improved: Time / Day Night Cycle.
Improved: Helicrashes
Fixed: Duplication of all weapons in a player's backpack when TranQ'd.


Dernière édition par Spade le 01 novembre 2014 à 03:27; édité 1 fois
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Salut , ce jeu m'interresse un peu beaucoup xD
Mais apparemment ils n'acceptent plus de nouveau compte ?
Ou bien je m'y prend mal ... ou trop tard snif
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savh65 a écrit:
Salut , ce jeu m'interresse un peu beaucoup xD
Mais apparemment ils n'acceptent plus de nouveau compte ?
Ou bien je m'y prend mal ... ou trop tard snif


Salut, tout d'abord c'est un mod et non un jeu à part Clin d'oeil et les inscriptions étaient fermé car le jeu était gratuit, c’était pour éviter les compte multiple et les cheater.
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0.1376 - 0.1391 ( 3 GB -> 1 GB Delta )

New: Main Menu, Lobby, Inventory, Escape Menu UI *Unfinished*
New: Group Invites are now interrupted by movement.
Disabled: Group Invite Delay / Group Invites in combat.
Fixed: Combat AI Death Points Incorrectly Calculated on PvP Maps.
Fixed: Disconnect Button was the default selected button on server lobby.
Fixed: UI Alignment bug with worldname on server lobby screen.
Fixed: Several startup bin config errors.
Fixed: TranQ Rounds not working correctly / Survivalist Spawn Equipment.
Fixed: Players being grouped with everyone on the server at once.
Fixed: Death Events all counted as buddy kills.
Fixed: Gear / Grenades disappearing on restart and from storage objects.
Fixed: Traitor Flag and point loss effected your next respawn character.
Fixed: Mass Issues with Gear loss and broken legs on login.
Fixed: Medical System issues causing characters to be stuck walking after restart.
Fixed: Extreme Weapon Sway.
Fixed: Combat AI being stuck in place, un-killable and duplicated.
Fixed: Character info can be different from map being used.
Fixed: Exploit where havens could be unlocked and destroyed.
Fixed: Havens not being recconised as being locked correctly after restart.
Fixed: Building Variable Data loss on server restart / related haven issues.
Fixed: Storage objects not saving correctly on high player count servers.
Fixed: Mass Weapons Fixes and Weapon Preview Icons.
And Other thousands of changes I forgot to take note of.



Nouvelle interface:





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0.1392 - 0.1393 ( 3.4 GB -> 1.7 GB Delta )

Improved: New Haven Map
New: Large Fuel Can that is more rare then the normal fuel can.
Added: Take All Button *Unfinished* / Ground Load Progress Bar to inventory menu.
Fixed: Issues with weaponholders not being cleaned up on debug island.
Fixed: Several weapons missing inventory icons.
Fixed: TranQ Pistol Rounds not working correctly.
Fixed: Several Misc Weapon Issues
Fixed: Server script errors when loading storage object gear.
Fixed: Death Sound Volume being Excessive.
Fixed: Combat AI Duplication on high server load.
Note: All Haven Locks on New Haven Map only got reset due to this update.
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0.1396 ( 3 MB )

Fixed: Campfires couldn't be created.
Fixed: Group system not working on high pop servers.
Fixed: Large fuelcans not working.
Fixed: Refueling a non-local car had sync issues.
Fixed: Dogs sometimes not saving as dead after they have been killed on relog.
Fixed: Script errors with dogs being loaded on relog after being saved.
Fixed: Helis returning to ground level if parked on top of a elevation ( building etc)
Fixed: Auto Refuel was still enabled on Arma 2 Fuel Stations.
Other: Mass Weapon Fixes for Config / Scopes / TranQ Pistol
Changed: Survivalists spawn with one bonus TranQ mag.

0.1394 - 0.1395 ( 1.7 GB -> 300 MB Delta )

Added: Support for Arma 3 Update 1.34 + Heli DLC
Improved: New Haven Map
Improved: Helicrashes
New: Nomad Lvl 3 Clothing.
New: When disconnecting from a server you go straight back to the lobby.
New: Large Fuel Can that is more rare then the normal fuel can.
Fixed: Not regaining faction chat when going back from traitor.
Fixed: Loot Spawning on top of players in buildings and killing them.
Fixed: Loot Spawning on top of other loot and glitching.
Fixed: Config Errors when a helicrash spawns.
Fixed: Config Errors about Man Class.
Fixed: Players speaking globally over group chat.
Fixed: Haven Buildings being easily destroyable by melee again.
Fixed: Altis Wildlife, Rabbits, Birds etc.
Other: Mass Weapon Fixes for Config / Icons / Scopes
0.1392 - 0.1393
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Ca m'a l'air bien ... mais aucun screen avec des zombies ?? Et est-ce qu'ils sont buggés comme dans DayZ où les zombies te courses à une vitesse et passent à travers les murs ^^ ??

Puis moi, j'aimerais un jeu de ce genre mais où l'on serait en coop ...car le pvp sauvage non merci ... je ne suis jamais arrivé à voir le fun de se faire voler tout son stuff par des mecs qui ne font que ca et ne jouent même pas le jeu .... juste flinguer les autres joueurs ...

Ce serait bien un mod de ce genre mais sans le pvp ... De la coop en survie avec bcp de zombies où il faudrait vraiment faire gaffe etc ... Parce que moi je suis pas du genre à attaquer les autres mais plutôt d'aider ...
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kain21 a écrit:
Ca m'a l'air bien ... mais aucun screen avec des zombies ?? Et est-ce qu'ils sont buggés comme dans DayZ où les zombies te courses à une vitesse et passent à travers les murs ^^ ??

Puis moi, j'aimerais un jeu de ce genre mais où l'on serait en coop ...car le pvp sauvage non merci ... je ne suis jamais arrivé à voir le fun de se faire voler tout son stuff par des mecs qui ne font que ca et ne jouent même pas le jeu .... juste flinguer les autres joueurs ...

Ce serait bien un mod de ce genre mais sans le pvp ... De la coop en survie avec bcp de zombies où il faudrait vraiment faire gaffe etc ... Parce que moi je suis pas du genre à attaquer les autres mais plutôt d'aider ...


Non, il ne sont pas trop buggués, après ça reste une Alpha, il y ... Tu peux te la jouer rp sur certain serveurs en choisissant une faction "gentille"..
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La rediff d'un des dev. qui présente quelques nouveautés : http://www.twitch.tv/nohrt_ca/c/5458090



Donc forteresses pour quelques factions avec spécificités:
-les traîtres ne pourront pas y accéder et auront le spawn aléatoire comme choix de spawn, si on essaye de s'entretuer dans la forteresse, l'IA qui aura le skin de votre faction vous butera en 2 2 :o.
Et il pourra être utilisé comme un espace d'échange de matos Très content
-Si j'ai bien suivi: avec l'arrivée des forteresses, il y aura un ré-équilibrage des spawns des véhicules spéciaux et d'autres choses encore



Autre nouveauté

Citation :

From next dev server update there will be care pkg drops from a new type of random helicrash. Keep an eye out :)
After so many care pkgs have been dropped it will also crash somewhere and spawn even more loot.
These care pkgs have a unique loot table with never seen before weapons / items / backpacks / medical supplies.

The Chinook will fly to random drop points and release a slinged care package which a parachute will deploy from the care package until it hits the ground. In the update after this one smoke will also be released from the care pkg so you can spot them. Also this requires a bugfix for smoke grenades not deploying smoke correctly, which will be in soon.

There was also details discussed of these care packages on the live stream we did this morning.
Also another note the chinook will fly at a slightly lower alt and speed, which will give you the ability to shoot at the ropes holding the cargo which can cause an early drop.






merci à Hfr Aymen.
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0.1444 ( 1.5 GB )

Added: Several Weapons and Weapon sounds.
New: Sledgehammer with barbed wire attached.
Fixed: Misc Fixes to Cache / Crate models.
Fixed: Faction Heads / Headgear not shown at long distances.
FIxed: Several broken weapon hand animations.
Fixed: Missing Weapon Inventory Icons.
Fixed: UI Fixes and Support for New Zombies 2.0 being patched in later today.
Removed: Unused / Old assets from several files.
0.1443 ( 3 MB )

Fixed: Script Error that caused some havens to become unlocked.
0.1442 ( 5 MB )

New: Zombies, Animals, Loot, Vehicles and Objects are Preloaded on login
lowering some FPS spikes on inital login / objects spawning.
Other: Misc Weapon Config Errors / Script Errors / Performance Fixes.
0.1439 - 0.1441 ( 353 MB )

Fixed: Alpha / Texture Transparency Bugs with Ghillie related textures, Including weapons and crates / caches.
Other Script Errors / Performance Fixes.
0.1438 ( 3 MB )

Fixed: Misc Game Issues / Problems with things such as Hatchet causing battleye kicks.
Fixed: 3 AI Stuck out near debug on bornholm island.
Fixed: Missing Faction Base Objects for Outlaw / Nomad Strongholds on bornholm.
0.1437 ( 1.1 GB )

Bornholm Pre-Release Patch with bugfixes, stronghold improvements, added loading screens / ui fixes and the first gigabyte of map objects.
The remaining gigabye of map data will be pushed when the map is released or can be pre-downloaded from the dev branch.
0.1434 - 0.1436 ( 100 MB )

Improved: Opening Inventory near other players is now less restricted, and you can still access your own inventory.
0.1433 ( 100 MB )

Fixed: Traitor Flagging not working correctly & related point gains / losses.
Optimised: Network / Bandwidth Usage of Zombies.
Changed: Inventory Access is now restricted on nearby players to help prevent duplication.
Other: Misc User Interface / Config / Script Error Fixes.
0.1432 ( 3 MB )

Fixed: Game Crash with Hunter Class.
0.1431 ( 1.02 GB )

New: New Weapons (Rifle + 2 Pistols)
Optimised: Login Process and Removed Old JIP Login Code.
Fixed: Login being stuck on setup completed while alt-tabbed while logging in.
Fixed: Faction Chat Channels not appearing sometimes on death / inital spawn / not working correctly.
Fixed: Several Character Mesh Issues with Faction Specific Clothing.
Removed: Shadow LODS on Caches.
Fixed: M1903 Eye Point Memory Fixes + Other Misc Weapon Issues.
0.1430 ( 3 MB )

Fixed: Vehicles getting stuck on sand on new haven.
0.1429 ( 3 MB )

Changed: Hunters Lvl 2 / Lvl 3 will loose points on death. More Info.
Improved: Outlaw Stronghold AI Setup
Fixed: Last Server Not Saving
Fixed: Ghosting Timer not working at all.
Fixed: Several Issues with Dogs / Script Errors.
Fixed: Database issue where sometimes you would login without any gear.


0.1428 ( 35 MB )

Fixed: Hunters loosing points randomly when visting faction regions in vehicles or helis.
Fixed: Collision on Zombies / Not being able to run them over.
Fixed: Several Script errors with getting / loosing faction points on the server.
Fixed: Stronghold Alert / Attack State not working correctly.
Fixed: Dog gone / dying on relog / login.
Fixed: Dog Naming Issues / Errors.
Fixed: Dog Medical State / Always has Perform Operation Scroll Wheel Action.
0.1427 ( 803 MB )

New: Cheekpiece Weapon Attachment.
Fixed: Several Bugs with strongholds.
Fixed: Characters / Points / Dogs / Vehicles syncing correctly.
Fixed: Kar98 Weapon Preview Icons
Other: Misc Weapon Bugfixes.
0.1426 ( 3 MB )

New: Strongholds
Improved: Gear Saving System
Changed: Survivalist can now access ranger and nomad chat channels.
Changed: Nomad no longer has access to his own faction specific channel.
Changed: Survivalist will get no point gain / loss for killing outlaws.
Fixed: Dogs are now saved correctly on events such as logout and death.
Fixed: Loot and Zombies spawning at havens.
Fixed: Time Sync Glitches
Fixed: Food / Drink used from the ground does not deplete.
Fixed: Players can now eat and drink while in a vehicle.
0.1425 ( 3 MB )

Note: All Havens and storage objects inside them have been reset with this patch due to database schema changes.
Improved: Havens
Improved: Server performance
Fixed: Haven Saving Issues / Stored Storage Objects.
Fixed: Haven locks can disappear after restart and randomly.
Fixed: Exploit to destroy storage objects in a haven that's already locked.
Fixed: 12 Different Variants Of Server Process Crashes.
Fixed: Duplicate Database Server Queries.
0.1424 ( 3 MB )

Improved: Melee Hit Detection.
Fixed: Some remaining issues with character rollbacks.
Fixed: Havens couldn't be unlocked correctly.
0.1423 ( 3 MB )

Fixed: Character Stats Duplication / Sync Issues
Fixed: Dying would duplicate death count / survival attempts.
Fixed: Optimised: Database / Inventory Saving
0.1418 - 0.1422 ( 3 MB )

New: Dog Names now have a 8 character limit and only characters A-Z 0-9.
Fixed: Faction Points / Medical Data / Dogs not saving correctly.
Fixed: Sometimes characters could rollback to the beginning of server session.
on a unexpected server interruption.
Fixed: Excessive Amount Of Night Time.
Possible Server Stability Improvements.
Fixed: Exploit / Bug with last patch.
0.1417 ( 803 MB )

New: Inactive Havens, Vehicles and Storage Objects are cleaned up.
New: Pistol Flare Ammo
New: ZF42 Scope
New: Kar98
New: Rotor Lib Simulation is now forced.
Improved: SVDK, PS01 Scope.
Fixed: Several Client / Server Script Errors.
Fixed: World Text on lobby screen was offset.
Other: Misc Weapon Updates and Bugfixes.
Improved: Server Performance
0.1416 ( 3 MB )

Fixed: Server / Time Desync happends on Altis around 2 hours into the session.
Fixed: Out of control mass loot spawning beyond the server limit.
Fixed: Vehicle becomes drivable after restart even after parts are removed.
Fixed: Hunters loose 250 points for flying over strongholds.
Fixed: Several Issues with stats syncing correctly.
Known Issue: Stat Duplication ( eg Dying counts as 2 instead of 1 )
0.1414-0.1415 ( 350 MB )

New Haven Updates + Dev Server Stress Testing
0.1413 ( 50 MB )

Improved: Zombie Attacking now uses Gestures / zombies can attack while moving.
Fixed: Several Client / Server Script Errors.
0.1412 ( 1.05 GB )

Fixed: One Fuelcan could refuel an entire vehicle.
Fixed: Removing parts from vehicle not updating damage / Duplication.
Fixed: Player / Zombie kills / Points not updating correctly.
Other: Misc Weapons Updates and Fixes
-= New Haven v2.1 Changelog =-
New: added ladders on stone bridge to cross from Island to Mainland
New: added land bridge from mainland to island
New: Rebuilt Westhaven added more haven houses
New: added 2 stronghold bases (more to come)
New: widened road between Emerald and Westhaven
New: added A3 buildings in Creswick
New: added more lighting around New Haven city
New: added A3 buildings in Richmond
New: Replaced CMC fence with A3 fence
New: Replaced various A2AO buildings with A3 content
New: replaced A2 lighthouse with A3 lighthouse
Fixed: replaced old A2 bargates with A3 ones
Fixed: replaced A2 tin fences with A3 tin fences
Fixed: moved ladder on Bus in Birchip
Fixed: smoothed roads removed some foilage blocking roads
Fixed: lowered surface friction on sand (hopefully can push boats back into water with Vehicle)
Fixed: removed deadbodies causing faulty animations
0.1411 ( 3 MB )

Fixed: Refueling with multible fuel cans only refuel 1 fuel can and consumes the rest.
Fixed: Player kills count is wrong and revert to an old count.
Fixed: Players logging in sometimes visible in your group / hud.
Fixed: Points from killing outlaws or healing rangers not being added correctly.
Fixed: Plate Carrier Vest from Helicrashes go missing after every relog.
0.1410 ( 800 MB )

Fixed: Arma 3 Client Crashes cause progress loss and reverts to original spawn in.
Fixed: Dead Bodies Simulation Issues on dead players during the death animation.
Fixed: Exploit to get on debug island, kill players and steal loot.
Fixed: Attempting to pickup certain ammo types causes a game crash.
Fixed: Client/Server Kills / Points saving conflict when no points gained message is recieved.
Fixed: Player Kills is wrong and somtimes reverts to a old count.
Fixed: Whitelisting wasn't working correctly.
Changed: Duration of Traitor Flag TImeout. 60 Seconds to 120 seconds.
Improved: Simulation Handling on Loot Objects
Improved: Server Whitelisting / Login Code
Other: Weapon Config Fixes.
0.1409 ( 3 MB )

Fixed: Weapons in Uniforms,Backpacks,Vests not appearing on bodies.
Fixed: Players could heal thru thirst,hunger,sickness etc.
Fixed: FPS Spikes / Losses caused by last 2 patches.
Fixed: Script Errors for Server Login Process.
Improved: Storage Object Saving on Low Simulation Cycles.
Improved: Server Whitelisting / Login Code.
Other: Weapon Config Fixes.


0.1408 ( 800 MB )

Various Weapon Fixes, New Weapons and weapon icon updates.
Fixed: Simulation Manager Fixes.
Fixed: Database Bug causing incorrect kill stats updating.
Possible FPS Gains / Losses / Other Optimisations.
0.1407 ( 300 MB )

New: Simulation Mgr 4.0
Possible Client / Server FPS Improvements.
Fixed: Several Refueling Errors and Locality Issues
Fixed: Low Health Loss for Explosions / Fire.
Fixed: Healing Glitch to rest while inside a vehicle.
Fixed: Group / Radio Chat Player Callouts.
0.1406 ( 133 MB )

Fixed: Dog Icons are now shown for other dogs in your group.
Fixed: Healing Key worked while swimming.
Fixed: Dog / Animal Animation Config Errors
Fixed: Players are removed from faction chat channels when they die.
Fixed: Chat Messages being shown over Escape / Abort Menu.
Fixed: Several Startup Config Errors
Fixed: Unknown Selections in Dog Geom Collision Pattern.
Fixed: Melee / Bayonet Ammo having Invalid Proxy shape.
Other: Weapons and Scope Fixes.
0.1405 ( 3 MB )

Fixed: Patch Deployment with 0.1404
0.1404 ( 3 MB )

Strongholds are now on stable build + Other Misc Bugfixes.
0.1403 ( 2 GB -> 1.5 GB Delta )

Added: Scroll Wheel action to destroy graves.
Improved: Strongholds and AI
New: Looting AI Bodies or Graves in strongholds will result in a traitor flag.
Fixed: Invisible Survivalist Players / Zombies.
Fixed: Slow Reaction Time for AI on Stronghold Bases.
Fixed: Loot Remains option present on animals.
Fixed: Character Model Corruption Glitch when logging in.
Fixed: Script Error when you kill other players causing loss of kill points.
Fixed: Disconnect is the default button in the lobby.
Fixed: Wiki Inventory button links to outdated url.
Removed: Dog Barking from Ambient Soundtracks.
Other: Minor Weapon Fixes.
0.1402 ( 3 MB )

Fixed: Script Error on Disconnect causing mass duplication of gear on relog.
0.1401 ( 803 MB )

New: G36C and G36DMR Weapons
New: Angled Foregrip Attachments.
Fixed: Weapon Holder duplication on death with new body looting system.
Fixed: Unable to equip clothing / vests from new body looting system.
Fixed: Database Kill Reporting Inaccurate / Stat counts wrong
random loss and gain of kill stats.
Fixed: Stats are now force saved for both the victim and killer on a death event.
Fixed: Wind Direction Arrow shows for Stream Friendly UI / Gives away position.
Fixed: Backpack within Backpack Item Glitch / Vanishes after server restart.
Fixed: Sometimes no death screen would be displayed on death.
Fixed: Foggy Scope Improvements.
Fixed: Broken MRT Scope
Fixed: Various Character Clothing Glipping Fixes.
Other: Minor Weapon Fixes.
0.1400 ( 3 MB )

Fixed: Missing gear and other issues with dead bodies.


0.1399 ( 3 MB )

Fixed: Several Issues and script errors with last patch.
0.1398 ( 3 GB -> 1.5 GB Delta )

New: Wind Bastalics
New: Medical Item Adrenaline
New: Dead Body Looting System *unfinished*
New: Helicrash Type: Chinook /w Care Package Drops + Custom Loot.
New: Dead Body Looting System *unfinished*
Improved: Helicrashes
Improved: Dynamic Weather
Improved: Cursor Target for Scroll Wheel Actions.
Fixed: Smoke Grenades + other particles are low resolution particle effects.
Fixed: Refueling a vehicle will use all the Fuelcans in your inventory with only one complete animation.
Fixed: Certain Buildings giving invalid building error when trying to make a haven.
Fixed: Weaponholder Objects are now cleared up when making a haven to allow for correct construction.
Fixed: Exploit to get ammo from Stronghold AI.
Other: Mass Weapon Fixes


0.1397 ( 3 MB )

New: Strongholds. Testing on dev server in progress.
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Message Posté le: 14 janvier 2015 à 04:19  Lien permanent
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Grosse nouveauté, les nouveaux zombies sont là. Ils sont plus rapide, vous repère grâce au bruit et sont plus difficile à semer.
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snook @
Ouvrier agricole
Ouvrier agricole

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Age: 38
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Message Posté le: 14 janvier 2015 à 06:59  Lien permanent
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Cool ça a l'air super ce mod!
Je m'inscris ce soir en rentrant du boulot!
Ca me changera de BR et King of the hill.

Heu par contre j'en fais quoi de dayz du coup ? Très content
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Spade @
Eleveur bovin
Eleveur bovin

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Message Posté le: 14 janvier 2015 à 15:37  Lien permanent
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tu peux le désinstaller.
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