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[Topique unique] The Zombie Infection: Breaking Point (mod) , page 4

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Eleveur bovin

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Inscrit le: 13 juillet 2011
Messages: 4645
Localisation: Paris
Navigateur : n.c.

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Message Posté le: 16 janvier 2015 à 17:04  Lien permanent
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0.1455 ( 3 MB )

Improved: Server Bootup Time.
Fixed: Safe Storage Objects not lootable.
Fixed: Zombie Attack Overlays / Medical States are now stackable.
Fixed: Exploit to get haven lock / unlock codes.
Fixed: Issue where blueprint / construction items lost on failure of building a haven.
Fixed: Haven storage objects couldn't be destroyed correctly after lock was removed.
Fixed: Dog Name Dialog persists if invalid name entered.
Fixed: IED Not Usable / Working.
Fixed: Crates / Vehicles / Storage Objects not saving and duping all items.
0.1454 ( 3 MB )

New: Medical State Event / Screen FX when attacked by a dog or zombie.
New: Level 2 / 3 Survivalist Zombie Avoidance Perk.
Improved: Zombie Hit Detection.
Fixed: Damage / Fuel on Vehicles not saving / resetting to empty on server restart.
Fixed: Script Errors with zombie attack.
Fixed: Duplication exploit with force save / storage objects / vehicle inventory.
Fixed: Server stuck at splash screen after going to the lobby.
Fixed: Glitch causing everyone to get stuck in one big internal group.
Fixed: Zombie / Building / Loot Spawn script errors.
Fixed: Zombies instantly despawning when killed.
Disabled: Wind Effects on Bullets until new Dynamic Weather System
and other improvements are done.
0.1446 - 0.1453 ( 25 MB )

Fixed: Several Issues with Server Stability, Loot and other problems.
0.1445 ( 40 MB )

New: Zombies 2.0
New: Multi-Threaded Hive Extension.
Fixed: Duplication Exploit for removing part off a vehicle at the same time.
Fixed: Selecting Remove Lock and then using cancel breaks locks on havens.
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Spade @
Eleveur bovin
Eleveur bovin

16014pts

Inscrit le: 13 juillet 2011
Messages: 4645
Localisation: Paris
Navigateur : n.c.

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Message Posté le: 24 janvier 2015 à 19:40  Lien permanent
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0.1468 ( 3 MB )

Fixed: Dead Bodies Duplicating on Death + Script Error.
0.1466 - 0.1467 ( 303 MB )

Fixed: Helicrashes drop empty medical containers.
Fixed: Stuck at loading objects after anti-ghosting screen.
Fixed: Zombies now spawn at custom zombie positions in buildings instead of using loot coords. ( Less Glitching )
Fixed: Dying while in the process of building a crate gives you the build option after respawn.
Optimisation: Removed Unused Variables.
Changed: Warehouse building is no longer havenable.
0.1465 ( 3 MB )

Fixed: Headless Client Breaking Loot Spawning on certain servers. ( Sorry for all the patches )
0.1464 ( 3 MB )

Improved: More Hive Extension Errors and Server Crash Fixes.
Possible Fixes: to Infinite Loot Spawning in destroyed havens and other issues.
0.1463 ( 3 MB )

Improved: Hive Extension / Server Crashes / Load Balancing.
Improved: Server Bootup.
Fixed: Stronghold AI / Headless Client & Loot
Fixed: Several Vehicle Inventory access problems.
Fixed: Mission Parameters not being displayed correctly / missing.
0.1462 ( 132 MB )

Fixed: Several breakingpoint_ui script errors.
Fixed: Headless Client Spamming RPT / Lagging.
Fixed: Missing RTM files or zombie attack.
Other: Misc Config Fixes.
0.1461 ( 3 MB )

Client / Server / HC Tests and Fixes.
0.1460 ( 3 MB )

New: Loot Objects is now spawned / offloaded to the headless client.
Optimised: Stronghold AI Count numbers.
0.1459 ( 3 MB )

New: Stronghold AI is now offloaded to the headless client.
Fixed: Several Client / Server Script Errors
0.1458 ( 3 MB )

More Hive Extension Fixes and Improvements.
Improved: Zombie, Loot and Animal Spawning
Fixed: Headless Client Support + Compatibility with Arma 1.38
Fixed: Server process crash when a vehicle / object has a invalid inventory.
Fixed: Exploit to get into havens.
0.1456-0.1457 ( 3 MB )

Improved: Zombie, Loot and Animal Spawning
Improved: Hive Extension
Fixed: Some Melee Weapons like Modified Sledgehammer not having ammo.
Fixed: Day X counter display 0 all the time.
Fixed: Havens, Storage Objects and Vehicles reset timer is now correctly updated.
Fixed: Empty storage objects sometimes not being deleted.
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Spade @
Eleveur bovin
Eleveur bovin

16014pts

Inscrit le: 13 juillet 2011
Messages: 4645
Localisation: Paris
Navigateur : n.c.

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Message Posté le: 30 janvier 2015 à 03:21  Lien permanent
Répondre en citant
0.1476 ( 3 MB )

New: New Haven Upgrades + Added Stronghold Base.
Improved: Hive Extension.
Removed: Unable to access inventory near another player.
0.1475 ( 3 MB )

Fixed: Bug where Players get stuck on character still active.
0.1474 ( 3 MB )

Fixed: Zombie & Loot Limits not working correctly.
Fixed: Combat Log AI sometimes getting stuck active.
Fixed: Several Server Script Errors and other related issues.
Fixed: Exploit with custom user key 8.
0.1473 ( 3 MB )

Fixed: Several Issues with Player Gear / Position Rolling back on server restarts.
Fixed: Server Shutdown mode wasn't in sync with the server restart schedule and didn't happen, or happened at the wrong times.
0.1472 ( 3 MB )

Fixed: Nasty Duping Exploit.
Improved: Hive Extension Memory Cleanup.
Optimised: Server Performance
0.1471 ( 3 MB )

Fixed: Buildings / Haven Unique IDs loosing percision on server bootup.
Fixed: Ignite Crate selecting cancel on the popup will make the option disappear until next restart.
Fixed: Script Errors with constructing havens / storage objects / etc
Fixed: Inventory Access / Opening Issues
0.1470 ( 3 MB )

Fixed: Exploit for Players to Access Inventory Of Locked Storage Objects / Safes / etc.
0.1469 ( 500 MB )

Improved: Hive Extension
Improved: Server Performance Optimisations.
Improved: More Strict Crate Placement.
New: Custom User Key 8 ( See Wiki )
New: Inventory Access Options for Storage Objects ( Uses same system as force save / ignite )
Fixed: Add to group not working correctly on high population servers.
Fixed: Logging / Disconnecting without a backpack makes toolbelt items disappear.
Fixed: Caches Camo Netting has no transparency.
Fixed: Client hangs if tabbed out during preloading objects.
Fixed: Storage Objects that are under the terrain are now automatically raised to ground level.
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