EN DIRECT en ligne connexion / inscription
Connexion

Surnom/Pseudo
Mot de Passe :

[ Vous avez perdu votre mot de pass ? | Devenir membre ]

×

[Topic Unique] Project Cars , page 11

Aller à la page :   123 ... 101112 ... 333435  
CowcotLand topic RSS feed Surveiller les réponses de ce sujet
xavier51 @
Cultivateur
Cultivateur

1389pts

Inscrit le: 04 février 2014
Messages: 678

Navigateur : n.c.

Hors ligne
Message Posté le: 23 janvier 2015 à 20:37  Lien permanent
Répondre en citant
cool , il y a des clio cup...
Voir le profil de l'utilisateur Envoyer un message privé
GardianOrbe @
Agriculteur
Agriculteur

1755pts

Inscrit le: 29 décembre 2013
Age: 29
Messages: 601

Navigateur : Explorer

Hors ligne
Message Posté le: 23 janvier 2015 à 20:56  Lien permanent
Répondre en citant
elle tien pas le pavé la clio M. Green

Par contre question idiote, elle est où la jauge d'essence dans la ford capri ? Mort de rire Les autres je sais mais aucunes aiguilles bougent dans cette voiture à part le turbo et les tour minutes
Voir le profil de l'utilisateur Envoyer un message privé
Romz @
Membre d'honneur
Membre d'honneur

9345pts

Inscrit le: 06 février 2010
Messages: 2762
Localisation: Orléans
Navigateur : n.c.

Hors ligne
Message Posté le: 23 janvier 2015 à 21:42  Lien permanent
Répondre en citant
KseN a écrit:
Oui je suis d'accord mais si je dois régler moi même ma voiture etc, enfin moi j'y connais rien, mais je veux piloter.
Je veux pas un truc casu non plus, mais une accessibilité minimal niveau réglages tu vois


Avec le setup d'origine c'est largement jouable, les réglages c'est pour ceux qui veulent absoluement faire péter le chrono. Dans la page des réglages tu as des minis tutos en plus qui t'indiquent sur quoi agissent quels réglages. En s'y collant un peu y'a moyen de s'en tirer.

Pour les Clio Cup ça vient certainement de la Build, ces bagnoles sont de vrais karts!


Voir le profil de l'utilisateur Envoyer un message privé Visiter le site web du posteur » Google Map
GardianOrbe @
Agriculteur
Agriculteur

1755pts

Inscrit le: 29 décembre 2013
Age: 29
Messages: 601

Navigateur : Explorer

Hors ligne
Message Posté le: 23 janvier 2015 à 22:13  Lien permanent
Répondre en citant
J'ai les clio cup dans ma build Oo

Par contre j'ai fais un petit réglages de manette, le jeu est encore plus plaisant Très content
Voir le profil de l'utilisateur Envoyer un message privé
Romz @
Membre d'honneur
Membre d'honneur

9345pts

Inscrit le: 06 février 2010
Messages: 2762
Localisation: Orléans
Navigateur : n.c.

Hors ligne
Message Posté le: 25 janvier 2015 à 13:14  Lien permanent
Répondre en citant
Nouveau comparatif real life vs Pcars



Voir le profil de l'utilisateur Envoyer un message privé Visiter le site web du posteur » Google Map
Spade @
Eleveur bovin
Eleveur bovin

16014pts

Inscrit le: 13 juillet 2011
Messages: 4645
Localisation: Paris
Navigateur : n.c.

Hors ligne
Message Posté le: 25 janvier 2015 à 19:14  Lien permanent
Répondre en citant
go acheter:

Voir le profil de l'utilisateur Envoyer un message privé » Album Photos » Google Map
GardianOrbe @
Agriculteur
Agriculteur

1755pts

Inscrit le: 29 décembre 2013
Age: 29
Messages: 601

Navigateur : Explorer

Hors ligne
Message Posté le: 25 janvier 2015 à 19:40  Lien permanent
Répondre en citant
Dites l'IA vous la trouvez comment dans le jeu ?

J'ai quelques soucis avec pour ma part car elle me prend pour une voiture de stock car ^^
Voir le profil de l'utilisateur Envoyer un message privé
Romz @
Membre d'honneur
Membre d'honneur

9345pts

Inscrit le: 06 février 2010
Messages: 2762
Localisation: Orléans
Navigateur : n.c.

Hors ligne
Message Posté le: 25 janvier 2015 à 20:04  Lien permanent
Répondre en citant
Pour ma part je la trouve correcte, les départs sont un peu tendus à beaucoup de voitures, une fois la course lancée ça va beaucoup mieux l'IA est de bon niveau avec des reflex assez cohérents. A chaque build des ajustements sont fait dessus, ça reste dur d'estimer son niveau général tant que le jeu n'est pas terminé. :-/


Voir le profil de l'utilisateur Envoyer un message privé Visiter le site web du posteur » Google Map
GardianOrbe @
Agriculteur
Agriculteur

1755pts

Inscrit le: 29 décembre 2013
Age: 29
Messages: 601

Navigateur : Explorer

Hors ligne
Message Posté le: 25 janvier 2015 à 22:02  Lien permanent
Répondre en citant
J'ai que des soucis de mon côté Oo tu as de la chance ça va :)
Voir le profil de l'utilisateur Envoyer un message privé
Romz @
Membre d'honneur
Membre d'honneur

9345pts

Inscrit le: 06 février 2010
Messages: 2762
Localisation: Orléans
Navigateur : n.c.

Hors ligne
Message Posté le: 30 janvier 2015 à 20:54  Lien permanent
Répondre en citant


Voir le profil de l'utilisateur Envoyer un message privé Visiter le site web du posteur » Google Map
SupraPat59 @
Métayer
Métayer

3742pts

Inscrit le: 29 mai 2013
Messages: 1325

Navigateur : n.c.

Hors ligne
Message Posté le: 30 janvier 2015 à 21:16  Lien permanent
Répondre en citant
J'aurai aimé d'autres circuits notamment au vieux Adélaïde, surfer paradise , long beach, Vancouver. .... bref peut être en dlc
les circuits d' indycar racing II ...... rah le pieds
Voir le profil de l'utilisateur Envoyer un message privé
GardianOrbe @
Agriculteur
Agriculteur

1755pts

Inscrit le: 29 décembre 2013
Age: 29
Messages: 601

Navigateur : Explorer

Hors ligne
Message Posté le: 30 janvier 2015 à 21:34  Lien permanent
Répondre en citant
Je dois avoir un souci avec mon jeu moi Oo l'ia marche bien là ici T_T
Voir le profil de l'utilisateur Envoyer un message privé
Romz @
Membre d'honneur
Membre d'honneur

9345pts

Inscrit le: 06 février 2010
Messages: 2762
Localisation: Orléans
Navigateur : n.c.

Hors ligne
Message Posté le: 30 janvier 2015 à 21:42  Lien permanent
Répondre en citant
GardianOrbe a écrit:
Je dois avoir un souci avec mon jeu moi Oo l'ia marche bien là ici T_T


Supprime ton profil dans C:\Users\<ton nom>\Documents\CARS\profiles (A chaque installation d'une nouvelle build il faut le supprimer Clin d'oeil )

Sinon suivant la build que tu as bahhhhhh pas de bol quoi. Au pire dans les options tu peux paramétrer toi même l'IA.


Voir le profil de l'utilisateur Envoyer un message privé Visiter le site web du posteur » Google Map
GardianOrbe @
Agriculteur
Agriculteur

1755pts

Inscrit le: 29 décembre 2013
Age: 29
Messages: 601

Navigateur : Explorer

Hors ligne
Message Posté le: 30 janvier 2015 à 22:10  Lien permanent
Répondre en citant
D'accord je vais essayer Clin d'oeil merci Clin d'oeil

Edite: Ca marche impec*^* je profite du jeu à mort là *^*
Voir le profil de l'utilisateur Envoyer un message privé
Romz @
Membre d'honneur
Membre d'honneur

9345pts

Inscrit le: 06 février 2010
Messages: 2762
Localisation: Orléans
Navigateur : n.c.

Hors ligne
Message Posté le: 04 février 2015 à 17:28  Lien permanent
Répondre en citant
On sent que la sortie du jeu se rapproche, pas moins de 3.6Go de MAJ depuis lundi !!!

Build 922-923 (04/02/15) - 993.5 MB
Render:
* Fix for static emap locations getting broken
GUI:
* Default to fixed weather. Bug WMD-3236
* Company logos removed from hud_vignette
* Tire pressure fix for pitbox strategy WMD-513
* WMD-5106: Set Time progression Off as default
* WMD-5106: Added Off option for Time Progression
* Align GUI Gaussian blur with consoles. WMD-4897
* HUD tire temperatures now returned to Green for OK
* Black background returned to HUD position indicator
* * PSN references changed to PlayStation?Network (5264)
* GUI - Brake balance functionality is inverted. WMD-4987
* TrackPhotos reduced in size from 22Mb to 8Mb (WMD 3710)
* Credits: WMD-4830 - removed version number from project name
* Fix for cancel button on controller assignment dialog. WMD-1004
* Turning off driving aids if main driving aid switch is off WMD-2751
* HUD: New HUD tacho design, new tacho texture variations, motec updates
* WMD-4179 Added a new, larger FINAL WARNING for the last cut-track warning
* Support for disqualification text appearing on hud_messages container (1666)
* Fix for rich presence displaying single player instead of time trial, WMD-5228
* Fixed engine sounds from switching back on after a restart from the pits. WMD-2817
* Add missing Quick Selected Vehicle Image applink to lobby vehicle select (WMD-4697).
* Reverted temporary local visibility control for sliders while doing work for WMD-513
* Correct fix to make "normal" tyre temperature display on the HUD green (part of WMD-5209)
* WMD-4294: GUI - Session Results table shows bad data when "Skip to end of session" is used
* WMD-4789: Updated save fix to be more generic / at a lower level so any future games will benefit.
* List items are co-opting menu item sound activators, gives us sound in lists for no cost - WMD-1887
* WMD-2503: DQ now not finishing the race for single player offline- now goes to garage the same as retire
* Fix for WMD-4227. Reset ReturnToPage variables so that the simulate pause menu does not display incorrectly.
* Fix WMD-3369 PC - Design - ONLINE - ONLINE LOBBY - ?Vote to Skip to End of Session? option lacks functionality.
* FIX WMD-2630, notifying player, that pitstop is occupied when he requests pitstop orvisits pitstop at that moment
* Fix for incorrect Ghost number being shown, fix for Time Trial header being shown in QRW/FreePractice mode (4902, 5229)
* Ensure currently selected vehicle is set as preview vehicle when exiting vehicle model selection screen. Fixes WMD-2535.
* Disable player text colour change in lists, requires more complete list solution which is not currentl in scope - WMD-1703
* WMD-1666 WMD-2512 WMD-515 Turned off the flags HUD in the post race screens. Turned off the pitboard in the post race screens
* FIX WMD 4736. Mandatory board shown only for a specified mount of time each lap, this time can be altered in PitController.hrdf file
* WMD-5204 : Ignored an odd case in the signout monitor where we had a PLM callback which wasnt actually changing state which was buggering up my logic.
* Fixups of rich presence updates for WMD-5232 (no longer report racing in 0/1 position, stuck in Returning to Race Central when in garage after TT and QRW).
* Loading music fixed when returning from race. Ducking for restart could interfere with the music volume when quitting (added in CL 396077, verified still working, making sure all sounds are stopped). WMD-5196
Cameras:
* Replay Cameras: Imola updated to final beta. Part of WMD-4812
* Replay Cameras: Spa Francorchamps updated to final beta. Part of WMD-4812
* Replay Cameras: Barcelona - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: Donington - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: Greenwood Karting Track - updated to final beta. Part of WMD-4812
* Replay Cameras: Oschersleben - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: Watkins Glen - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: Brands Hatch - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: California Highway - all layouts updated to final beta. Part of WMD-4812
Characters/Props/Animations:
* GT pitstops, CHM moved more forward [AR-2797]
AI/Pitstops:
* WMD-5236: Pit crew should not call car into the pits for headlight damage when lights are not being used
* AI part of the fix for WMD-5162 . Arring ChrisF changes of the AI behaviour, so that one would match the players car during mandatory pitstop.
Career:
* WMD-5019: XB1/PS4/PC - Design - Career - Title skips two seasons upon abandoning a season in career mode.
* Fixed career not changing weather when progressing between session. Includes fixes from KevinB to reset weather system and a scripting fix for career weather slots. WMD-4651
Controllers:
* Updated gamepad 2 defaults (WMD-4794)
* Save per controller FFB to profile (WMD-5223)
* Add ffb defaults missing from CL 539759. Part of WMD-5223.
* WMD-5223 : New FFB defaults for specific wheels as feedback by WMD users.
Physics:
* Affect AI tyres into corner speed with wet weather (WMD-4671)
* WMD-3589: ?KERS? lacks functionality during ?Qualifying? sessions
* Clean up physics participant when exiting from gui loaded state (WMD-3251)
Tracks:
* Donington Park: New puddle maps added
* Azure Coast: New puddles setup, fixed skid spec
* Imola: Treewall texturemap replaced with better one
* Eifewald: New export (if possible do a scan on this track)
* Eifewald GP: New export (if possible do a scan on this track)
* Oulton Park: Various fixes (if possible do a scan on this track)
* Laguna Seca: New puddle maps added, fixed csm issue in the last right hander
* Sakitto: Fixes for tyrewalls and csm in wrong selection sets, autograss clipping
* Belgium Forest: Puddles and skyring update, merged latest work on buildings from MartinF (night lighting)
* Road America: Fix for long grass growing in the wrong places , also fixed wet track smoothing around kerbs edges.
* Azure Circuit: Fix of invisible adverts mesh distortion flag-bug, fix of gap in casino, fix of bg building windows bleeding (if possible do a scan on this track)
* Lakeville: Dynamic, static and light placement for lakeville routes. Added lamp posts, spotlights and brake markers. Fixed cones blocking pitlane in National route
* California Highway: Updated with latest works, closed all ss, updated vt stuff around these area, new puddles setup, updated all around closed ss areas (if possible do a scan on this track)
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Restarting a practice session within a race may lead into car not moving and/or other issues.

Build 920-921 (03/02/15) - 1.8 GB
Audio:
* Caterham classic lower gear shift volume.
* Atom 3 SC new supercharger sound and a few other tweaks.
* Polish and tweaks to the Pagani Huayra. Also an increase to the BOV sound.
* Tunnel reverb improvements for Azure coast and variant - reverb areas extended.
* Increased gain of thunder sound and reduce effect of filter over distance/ Fixes WMD 5041
Render:
* WMD-5113: New reflection map logic code for poping beside the car
* Fix for shader compile error. (No associated Jira, this has appeared due to some unrelated material change.)
GUI:
* New Tacho for Jan
* Start of fix for 5011
* Headers on tuning screen fixed
* Colon removed from Career Calendar header
* Fix display of 'WINS', loc issue - WMD-5146
* Fixes '0' display on in game menu - WMD-4596
* Background behind detailed lap comparison restored
* WMD-5199: Add boot trailer movie to playable chunk
* Show gamer card for TT leaderboard entries (WMD-5160).
* Loading screen fixes AR-2804, AR-2803, AR-2802, AR-2801
* Fixed bad applinks for password and lobby name - WMD-2603
* TextDB TrackDetails updates correcting presence, WMD-5171
* Remove city name "Luxemburg" from driver country list (WMD-1746).
* Make click buttons work for time and weather progression - WMD-2619
* Mclaren logo updated after being supplied with a new one from Mclaren
* Fix for separator not being in the wrong place in non-16:9 resolutions
* Placeholder deltas removed from Driver Network Ghost selection screen (3365)
* WMD-1654: With only one weather slot enabled, weather progression slider is disabled.
* Added missing check for WMD 4971, the sounds now play for the player participant only
* Colored dots now replaced with icons on PC, leaderboards now have Go To me button (5011, 4992)
* Invitations display in the My Profile screen changed to match up with the GUI data changes. WMD-4077
* WMD-4544: Fixed the "Skip to end of Session" button on the Simulate screen being disabled for all races
* Stops the checkered flag appearing before the start of the final lap on very short tracks. Fixes WMD-5197
* Thrustmaster TX 458 controller support added, missing vehicle image applink on Multiplayer screen added, Yelow Flag removed from Driver Network Profile (1187, 4922, 5165)
* WMD-4789: Changed the check in _IsSafeToExit() for any running process, not just save and stopped the WriteProfile happening when in exit state (the exit was actually triggering the save, although it had only just been loaded).
Cameras:
* Replay Cameras: Moravia updated to final beta.
* Replay Cameras: Jin Ding updated to final beta.
* Replay Cameras: Road America updated to final beta.
* Replay Cameras: Sakkito - all layouts updated to final beta.
* Replay Cameras: Summerton - all layouts updated to final beta.
* Replay Cameras: Azure Coast - all layouts updated to final beta. Part of WMD-4812
* Limit JIP events replay recording to race session when participants are all known (WMD-2800).
Gameplay:
* Fix participant pitlane flag not getting set when teleporting to garage (WMD-5194).
Multiplayer/Online:
* Fix WMD-2675 PC - Online - Cars start on top of each other
AI/Pitstops:
* WMD-4362: Repairs failing to happen on pitstops
* WMD-5212: Skipping locked out vehicles from being selected by AI
* Kart tracks rolling start distance fix to prevent participants split over start line. Fixes WMD-3323
Career:
* WMD-5014: Unread marker
* WMD-5014: Date wrong in later career seasons
* WMD-5201: Invitationals showing up on calendar
* Kart Invitational events do not match guide format layout. Fixes WMD-4093
* Fixed Invitation display in My Profile screen when it was run before career mode had been set. WMD-4077
* Fix for WMD-3695. Set team logo and motorsport discipline logo in main menu when career continue is enabled.
* Trophy icons added and data files updated to show unique trophies for non-championship series and invitationals. Fixes WMD-4974
Vehicles:
* RWD P20: LODC optimized
* RUF CTR3: LODD optimized
* Ford Capri Group5: Fixed broken LODB wheels
* Renault Megane RS: Fixed gaps between INTERIOR and BODY meshes
* McLaren 12C: Licensing fixes, approval issues (textures and cockpit display update)
* BAC Mono: Removed underscores from V70a Supersoft tire name. It's a real, licensed brand for this car so doesn't need translation and can be named directly in tire.rg.
Physics:
* Audi R8 LMS Ultra: Fixed typo causing asymmetric rear camber in default setup
* Marek RP339h: Adjusted tire model sidewall shape and reduced steering lock to prevent clipping through bodywork
* Formula Rookie: Reduced the AI's load induced tire drag. Helps better match the player at tracks like Watkins Glen Esses and down hills.
Environment:
* WMD-5033: Building reflections have a low resolution look, fixed by edit to emap position in trd.
Tracks:
* Moravia: Ticked reflection flags
* Chesterfield: Added James's new wetroad and skybox work
* Zolder: Skyring technique updated - update puddle reflection
* Watkins Glen: Fixed AI dropping wheel inside the off-camber left
* Orscherleben: Skyring technique updated - merged latest from James
* Jin Ding: Exporting with new long pudlemap and updated skyring shader
* Snetterton: Puddle map & skyring update, reflection taggign prepared (not enabled)
* Azure Coast: Update coast beach seabed water+ some other things, tree placement on S2
* Dubai Kartdrome: Added new puddlemapping , swapped in the proper skybox from the main circuit.
* Summerton: Puddle map & skyring update, reflection taggign prepared , overlay wet darkening fixed
* Mount Panorama: Skyring technique updated, fixed missing reflection issue and long puddlemap added
* Laguna Seca: Added more assets around the track, add flags, fix some levitate trees and lod distance
* Silverstone Stowe: New AIW new pit areas with reduced grid to 16 to fit in small pit area. Fixes JIRA WMD-841
* Road America: Tweaked startline & treewall, high res, fixed floating trees, tweaked placement, size & rotation
* Sakitto: Merged latest work lightmap works, relection tagging, uv puddle masking, updated timetower with new logo
* Cadwell: Added new puddlemapping , checked sybox settings , fixed CSM material ID on sideroad at the far end of the track.
* Glencairn: Puddles and skyring update, swapped car park lights (bad AA), merged latest work (tribunes, tyrewall cover, etc.) new grassy slopes
* Besos: Trees and bushes revision, reflections tagged, texture balancing,skyring setup update, terrain tweaks,wet track remap,reflect tags,overlay updates
* Imola: This export contains the latest puddle setup by JamesK and fixed sky ring settings, New placeholder normal map texture added for Imola sky ring. To be updated when Sven's new diffuse and emissive textures go in.
* Azure Circuit: More visible windows emisive. fix of various puddles UVs on outer ground, lower skydome helper added, further material updates, fixes of nmpcomp.issues and spec issues , 2nd bound fill lights added, tweak on seawater/ground
* Lakeville: Added James's new wetroad and skybox work and also my own work on lightmapping, Sonoma branding and track overlays, texture changes required for latest export, proper branding added (Lakeville replaced with Sonoma), lightmaps reworked, etc
* Le Mans: Fixed more gaps in outer terrain , removed about 80k polygons from the lower fencees in second row,reduced gravelsize of tarmac, added tribune on garage vert, added more crowds on start lane, tweaked dressing on national, added blend edges one outer terrain, improved/added details on verges. tweaks on national dressing, added more billboards on startlane, added standing corwds on garage vert, removed duplicated meshes
* Greenwood: Added new puddles and skyring from James. Draw in reflection tagging (scene + viewer) include update TRD. few minor fixes like fix floating VT assets. Ensure the trackside vehicles are all UK types (eg Ambulances need swapped to UK types). Checked the track Triggers have been setup correctly, with correct naming, rotations and positions (I found that pit triggers have wrong rotated pivots). fixed: Wet darkening on the overlay must be turned on, its getting bright during rain. updated xml's and trd checked in CL 538868
* Hockenheim: Finish "draw reflection tagging" (scene + viewer) optimized separate for each layout - note: still need check popping in reflections. Improved VT night lighting for whole track include added missing light sources - optimized separate for each layout (next step will improve lighting of main buildings - emmisive or lightmap textures and several VT lights). fixed duplicate names (scene) and export warnings. added new puddles textures and skyring from JamesK. fixed few floating skids and logos in harpin turn. checked in new and updated xml's and also updated TRD's (enable "Draw in Reflection" flag)
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Restarting a practice session within a race may lead into car not moving and/or other issues.

Build 918-919 (02/02/15) - 717.3 MB
Next-Gen:
* XB1: You can now exit out of the Video Calibration screen using A (4986)
* Photo mode now calls special texture copy on PS4 to deal with gamma issue. WMD-5149 WMD-5090
* Fix WMD-4129 - XB1/PS4 - UI - Online - Changes made under weather in Lobby do not reflect on the Weather Tile
* PS4: Fixed potential crash on jpeg encoder. Added variable compression ratio to stop it returning 'internal data error' all the time. Added gamma correction texture copy as 1010102 don't convert properly in hardware. Fixed rgb encoding order. WMD-5149 WMD-5090
Dedicated Server (WIP):
* Fixed DS list logging flags in wrong order.
* Rebuilt Linux executable with latest code and protocol version.
* Fixed dedicated server browsing to skip DS with mismatching protocol version.
* WMD-4772: Implemented peer rebroadcasting, used when the online platform can't establish full peer-to-peer connectivity mesh:
* Updated ping stat structures to maintain recent packet loss in addition to total packet loss. Recent packet loss is used in most places instead of total. Improved ping stats collection to ignore ping probes belonging to older ping batches.
* The Sabre networking layer now monitors all connections and if connectivity to another session member can't be established or fails, it tries to find another member to use as the rebroadcast peer.
* The rebroadcast peer must report direct connectivity to both sender and recipient members as working, if the peer ever leaves or reports issues another candidate will be picked.
* Modified recipient structures to also contain information about rebroadcast peers to use.
* Modified Steam/XB1/PS4 p2p networking protocol to support rebroadcasting via intermediate peers, using the above infromatio to decide what to send where.
* Protocols using dedicated servers ignore peer rebroadcasting information since they rebroadcast through the dedicated server anyway.
* Bumped protocol version to 43.
Render:
* Added DS2M to Applinks (AA Mode list)
* App support for DS2M (2x downsampling + 2x MSAA)
* Fix for PS4 shader warnings with new DS2M Tonemapping methods
* HDR Methods Combine - support for DS2M (2x down-sampling + 2x MSAA) tonemap
* Fixes for sky rings using basic transulent not being able to have night lights.
* Added support for 2x down-sampling combined with 2x MSAA (DS2M), disable support for SMAA S2X (retired)
GUI:
* Updated HUD elements.
* Trophy name changes (Johhny, One Lap)
* Overlapping Pit Engineer text fixed (5140)
* WMD-4131 - Fixes issues with tuning settings
* WMD-5118: Social media pick only respond on final series
* FIX WMD - 1402 better check for backtracking on P2P races
* Track TRDS: Year data set to 2015 for correct release date
* Unneeded EXIT button removed from End Of Round screen (4386)
* Missing Tuning Setup text added to in-game Tuning screen (5138)
* Fallback tyre selection for extreme wets and inters for player (WMD-5139)
* Investigation into WMD-4992, overlapping fixed on Time Trial Console screen
* Fix for UI clipping issues when running lower resolutions (WMD-1897 & 2822).
* Fixes engine position text display in time trial vehicle selection - WMD-5148
* Additional checks on container for texts which need to allocate quads - WMD-4995
* Track info: Inconsistent information between selection and loading screen. WMD-5078
* Fix profile slider based options appfuncs not capping to slider range correctly (WMD-4055).
* Removed postrace screen delay fix from CL 536763 (WMD-4785) to fix WMD-5150. Implemented new fix for WMD-4785
* WMD-4644 Fixing the "Pentapodia" achievement - removed the restriction to only count online public races which have >4 people in it.
* WMD-5075 Fixing "To Affinity & Beyond" achievement - implemented correct driver network profile class to track the number of races entered per vehicle.
* Reinstate code for setting the vehicle ID for photos taken in the menus and fix vehicle changing when taking photo from vehicle select screen (WMD-5126).
* Fix for Driver Network 'Races Entered' total including 1st Places and Podiums, only Podiums should be included because 1st Places are also Podiums (WMD-5005).
* Trophy icon read initially from per-Championship data then falling back to original per-Motorsport data, so invitations and interim series can use alternative icons. WMD-4974
* WMD-5096 Fixing "No I In Team" achievement - implemented career differentiating tests between team & career championships. Added test to 3 career achievements to ensure they only test against the 'final' championship for that career.
Controllers:
* WMD-3050 : On returning from constrained mode restart the FFB equations to enable FFB again. Added a minimum center spring strength to tweak XB1 force.
Replays/Cameras:
* FIX WMD - 4133, After testing submitting MarkWs changes to the replay section, added missing flag for instant replay.
* WMD-4907 Fixes list: 1. Fixed upcast of under-the-bridge test. After quadtree refactoring it was replaced with optimized down cast call with wrong direction, fixed. 2. For vehicles with camera target point outside of chassis bounds (like karts) explicit scenery raycast check has been added. Target point is pushed out from static geometry.
Characters/Props/Animations:
* Oliwebb texture rework, glove logo removed
AI/Pitstops:
* FIX WMD 4971, adding pitstop sound directly to the scripts for pitstop variant with only CHM present
* Player side fix for - WMD - 5162, Enabling enforced tire change in mandatory pitstop for player participant
* Broken car retiring to garage - fix a logic inversion so that the cars only teleport when away from the player
* PitEngineer: Prioritise damage types so as not to hide any serious damage from the player. Do not schedule pit stops for cosmetic damage (i.e. aero, lights). Fixes WMD-5002.
Career:
* Historic Goal and endorsements now using their popup dialog (switching visibility and selecting icons as required). Endorsements data updated with logo data. WMD-5159 and WMD-5044
Vehicles:
* Oreca 03: LODC optimized
* Alpine A450 LMP2: LODC optimized
* Renault Megane RS: LODD optimized
* Renault Clio Cup14: LODC optimized
Physics:
* Tires: Bias fix
* McLaren P1: CPIT meshes optimized
* BMW M1 and RUF CTR3: Fixed engine placement data
* Added extra protection to ensure requested vehicle is loaded and active (WMD-4240)
* BMW 320 Turbo & Ford Capri Gr.5: Balanced tire heating to prevent rear tire overheating
* RUF CTR3: New damper package based off the latest RGT8 dmaper ratios. Feels more correct for this car.
* BAC Mono - Physics Ver 3.1 - equalized the front vs rear tire heat. The rears were behind the front even when the setup was neutral or oversteering. Helps plant the rear a bit better as the tires are warming up. Reduced the rear brake bias. Set splidle arm angle to 17. Added a new Khumo "Supersoft" tire. It's about 3-4 seconds a lap faster than defualt Prime tire.
Environment:
* Added 2 new generic track puddlemaps
* Updated some tracks autograss that were using the slightly older texture
Tracks:
* Dubai: Added and fixed textures
* Road America: Tree placement refinement - part1
* Moravia: Ground cover brightness and colour tweaks
* Eifelwald: Activated the puddle reflection tagging
* Jin Ding: Added proper skyring shader to skyring object
* Besos: Activated puddle reflection tagging for optimisation work
* Sakitto: Reheighted/realigned intersecting and floating crowds, moved over concrete barriers fo jira bug:WMD-5022
* Brands Hatch: Standard puddles on road changed to long ones, Better matched Brands Hatch light cones to lamp flare colours
* Azure Circuit: Further material optimizations and polygonreductions, merged Karls pitexit updates and fixed armcos, added in track side recovery trucks, ambulances and large tv cranes.
* Silverstone: Smoothed Stowe kerb CSM to try and help the AI not explode , removed extra CSM polys from under all the kerbs, no idea what they were doing there , new wet track puddlemap setup , checked skybox for correct mat.
* Glencairn: Improved track edge, new tarmac material setup, added missing puddle setup, fixed all terrain gaps and microgaps, used different detail tarmac texture (1024 instead of 2048), added vertex color on road for dirt and variety, fixed wrong skids mapping on kerbs or added where missing, tweaked vertex alpha on sloped road and kerbs for correct wet rendering, new grass, grass blend, grass edges, adjusted kerb and dirt edges color and brightnes, remapped road edges and added vertex color to match with road, added sms, wmd & plaice holder brands to tyrewall tpage
* Laguna Seca: Add new Pit Team stands to replace old types, Add emergency service vehicles near track/on service roads (cranes, tow trucks, ambulances etc.), Ensure the Paddock areas have the new US style trucks, Swap out the current old car types, replacing with appropriate US style parked vehicles, fix ground around the garages, fix some popup assets (change lod distance), fix some occluders issues, Add new Pit Team stands to replace old types, Add emergency service vehicles near track/on service roads (cranes, tow trucks, ambulances etc.), Ensure the Paddock areas have the new US style trucks, Swap out the current old car types, replacing with appropriate US style parked vehicles
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Restarting a practice session within a race may lead into car not moving and/or other issues.


Voir le profil de l'utilisateur Envoyer un message privé Visiter le site web du posteur » Google Map
Aller à la page :   123 ... 101112 ... 333435  
Sauter vers: 
Surveiller les réponses de ce sujet CowcotLand topic RSS feed  

Vous ne pouvez pas poster de nouveaux sujets dans ce forum
Vous ne pouvez pas répondre aux sujets dans ce forum
Vous ne pouvez pas éditer vos messages dans ce forum
Vous ne pouvez pas supprimer vos messages dans ce forum
Vous ne pouvez pas voter dans les sondages de ce forum


Sujets similaires

Sujet Auteur Forum Réponses Posté le
Pas de nouveau message Test carte mère : MSI B650M Project ZERO, ils sont où les... SebastienD CPU, Cartes mères, RAM 0 29 janvier 2024 à 10:45
Pas de nouveau message Post-it : [TOPIC] Team OC CowCotLand 2024. Martin_White HWBOT 16 16 janvier 2024 à 19:34
Pas de nouveau message Post-it : NEED: le topic des acheteurs compulsifs 2024 Bunta Le poulailler 88 01 janvier 2024 à 00:06
Pas de nouveau message Vendu Gigabyte RX6800 OC Gaming TOPIC CLOS boubou67 Ventes 6 16 février 2023 à 21:33
Pas de nouveau message [TOPIC] Team CowCotLand 2023. Martin_White HWBOT 31 04 janvier 2023 à 16:44