Le patch 1.3.0 pour Assassin’s Creed Valhalla se montre, avec le siège de Paris en ligne de mire
publié le 28 Juillet 2021 à 07:53 par Vanseb
Alors que le siège de Paris est attendu pour le 12 août prochain via une nouvelle mise à jour, Assassin's Creed Valhalla passe en 1.3.0 avec un patch qui apporte pas mal de choses.
Qui dit nouveaux colons, dit nouvelles quêtes. Aidez Eivor et le clan du Grand corbeau à se préparer aux attaques à venir et à la guerre contre la Francie. Pour que tous les guerriers reviennent des périples à venir sains et saufs et avec un beau butin, sélectionnez des offrandes qui seront remises à Thor, Freyja ou Baldr. Dans Trois gros cochons, aidez Braun, bien en peine d'achever les préparatifs du sacrifice de la fête de Sigrblot. Contribuez à l'effort de guerre en menant à bien des activités et quêtes de la fête et en rassemblant du ravitaillement en vue du siège de Paris.
Mais avant d'en profiter, il faut parler de la douloureuse : la quantité de gigots à télécharger !
- - Xbox Series X|S : 23.79 Go
- - Xbox One : 17.72 Go
- - PlayStation 5 : 6.85 Go
- - PlayStation 4 : 15.3~24.5 Go (selon la région)
- - PC : 20.4~31.37 Go (jeu complet - season pass)
The Siege of Paris – Expansion 2
Added support for The Siege of Paris, preparing the game for the expansion release on August 12. (a separate download is required on release day.)
Sigrblot Festival
- - Sigrblot Festival is a new time-limited event from July 29-August 19.
- - Partake in new festivities and quests to receive exclusive festival rewards (including a one-handed sword!!)
- - Players must reach England and complete one of the first two narrative arcs (Grantebridgescire OR Ledecestrescire) and be at least Settlement Level 2 to participate in the Sigrblot Festival.
- - We added a new menu option to the game to adjust NPC levels to your liking. You may choose from the following options: Off = Scaling is turned off; enemies appear exactly as prescribed in the region description.
- Default = Lower enemies are brought up to 50 power levels under the player’s level (How the game is intended to be played).
- Constant = Enemies will be at least the same power level of the player.
- Harder = Enemies will be 30+ power levels above the player.
- Nightmarish = Enemies will be 60+ power levels above the player.
- - Note: Boss encounters and game modes will not be impacted by this as they have their own intended difficulty settings.
- - The Skill Tree has improved visibility for new skills added throughout the post-launch.
- - We’ve added an option that will auto-acquire all the skill nodes required to reach the currently highlighted node (if you have enough skill points available).
RAVEN
- - Light Fingered: Eivor will now automatically pick up nearby loot with a quick flick of the wrist (without having to press the interact button).
- - Thrill of War: Gain adrenaline as long as you remain in conflict.
- - Heidrun Slam: Press R2 while sprinting to knock enemies back with a powerful knee slam.
- - Idunn's Heart: Passively regenerate recent health loss after a short delay.
- - Survival Instinct: When at less than a third of health, hold -> for partial healing (Exchange adrenaline for health).
- - Wolf Warrior: Your damage increases the lower your health.
WRATH OF THE DRUIDS – EXPANSION 1
Addressed:
- - Priest's body would be missing in Flann Over Ireland.
- - Cage cannot be opened to free the prisoners in Tuam caves.
- - Only minor runes inside chests in Ireland.
- - Shelf not movable in Cashelore.
- - Cutscene didn’t start when sieging the church in The Scourging of Snakes.
- - Couldn’t confirm kill on The Ash.
- - Missing sound and subtitles within Wrath of the Druids.
- - King's Pass not collectible if the Raid is not also completed at the same time.
- - Couldn’t collect the prison key in Courting the Kings.
- - Barid vanished in Flann Over Ireland.
- - Thorstein teleported back to the cave in the Snaring Thorstein.
- - Couldn't progress when the Puca was killed in Into the Fog.
Quests, World Events, and Side Activities
Addressed:
- - Infinite Loading screens during various quests.
- - Couldn’t complete War of the Collectors, Aelfred’s Jewels, Saint Faith, The Lost Drengir of Ragnar Lothbrok, Lamb Chops, Splitting Hares world events.
- - Faravid wouldn’t get on the horse in This Son of Jorvik *This Son of Jorvik indeed*
- - Catching the fish with weapons wouldn’t count towards quest objective in Bloody Path to Peace.
- - Couldn’t fight Leofrith in Heavy is the Head.
- - Sigurd didn’t follow Eivor in A Brother’s Keeper. *More like A Brother’s Leaver*
- - Objective didn’t appear in Twists and Turns *this is how the turn tables*
- - Issues interacting with Petra in the settlement.
- - Eivor died upon arrival in Hordafylke in The Road to Valhalla.
- - Hunter House world event didn’t trigger.
- - Hunter & Warlock NPCs missing for The Plight of the Warlock.
- - The Banshee world event couldn’t be started or completed.
- - Couldn’t progress in the Mistress of the Iron Wood world event.
- - Couldn’t interact with the seer in Of Blood and Gods.
- - Reaching Hunwald’s house didn’t update the Homecoming quest objective.
- - The boss didn’t take damage at the start of Extended Family.
- - Hunwald was un-interactable during the Salve for a Fresh Wound.
- - Map marker appeared out of bounds in Fiery Ambush.
- - Couldn’t interact with Soma or Guthrum in Holy Day.
- - Players desynced at the start of the fight in King Killer.
- - Couldn’t confirm kill in the Reaver of the South.
- - Couldn’t complete The Lost Drengir of Ragnar Lothbrok.
- - Guthrum didn’t move in Kingdom’s End.
- - Couldn’t collect the key from a body during Pilgrimage to St. Albanes.
- - Edmund was missing in Puppets and Prisoners.
- - Couldn’t confirm kill against Gotafrid Fair-Robes & Nokkfylla Shine-Eye.
- - NPC with the coin didn’t spawn or targets didn’t appear for the arrow challenge in Firing the Arrow.
- - Stuck between Binding Fate and Of Blood and Gods. *A Binding Fate, indeed*
- - Black screen during Baker’s Plaint.
- - Couldn’t interact with Halfdan in War in the North.
Addressed:
- - Various graphics and lighting issues.
- - Various animation and clipping issues.
- - Various issues with missing SFX.
- - Various issues relating to Audio Menu Narration.
Addressed:
- - Appropriate rewards not being provided after completing a Raid.
- - Rations not healing the proper amount of health for Jomsviking.
Addressed:
- - Ability to access restricted areas in Mastery Challenge.
- - Guards could be unreachable in Mastery Challenge.
- - Player being detected from a stealth bush in the Wenlocan Raven trial.
- - Reduced the possibility of doubling Armor sets that were acquired from the Store after completing the Mastery Challenge onboarding quest.
- - Unlocked medals remaining after loading an older save game.
- - Trouble entering stealth mode in some bushes.
Addressed:
- - Fire weapons not setting NPCs or combustibles on fire.
- - Enemies not taking proper damage from level 2 Incendiary Powder Trap ability.
- - NPCs no longer attacking if they were ambushed by a snake. Snake 1, Human 0
- - Extended flail combo dealt more damage than intended.
- - Sickle Combo Attacks didn't register properly.
- - Various issues with the Viking Salute ability.
- - Various issues causing the extended flail combo to do more damage than intended.
- - Ostara items missing following Title Update 1.2.2.1.
Addressed:
- - Instances where Eivor, NPCs, or the long ship would get stuck.
- - Instances with misplaced or floating objects or textures.
Addressed:
- - Numerous UI/HUD issues.
- - Numerous localization issues.
- - Trouble exiting Photo mode using the ESC button.
- - Some icons not adapting for color-blind modes.
- - Silver Booster not applying correctly when looting low value items.
- - Benchmark is not functional when the game path contains non-ASCII symbols.
- - Improved performance and stability.