A cause d'une IA à la ramasse, Diablo II Resurrected ne supporte pas les écrans 21:9
publié le 09 Septembre 2021 à 13:27 par Vanseb
Après deux phases de beta, et alors que le jeu est attendu pour le 23 septembre, Blizzard apporte quelques précisions concernant Diablo II: Resurrected. Et ça ne fera pas plaisir à tout le monde...
Bien entendu, et on s'y attendait, le TCP/IP ne sera pas de la partie pour la version PC, ce qui signifie que les Mods pour le multijoueur ne sont plus de la partie. Un problème pour certains, un détail pour d'autres, mais cela n'affecte pas, dans l'absolu, la configuration.
We initially announced the removal of TCP / IP support in our Beta blog, noting that this functionality would not be present in the Beta or in the final game. We want to take this time to share our insight on why we removed this feature. Following the Technical Alpha, we learned that this functionality was enabling significant security-related issues to our game. We’re aware that removing this feature adds a large hurdle for talented multiplayer modders in our community. Still, our priority is to keep this game’s ecosystem as secure as possible for all of our players.
For example, the AI failed to sense the player and trigger attacks. Furthermore, players with 21:9 monitors were able to pull many more monsters into battle at a range limit beyond the original game’s intention. In a scenario where players (for example: playing a ranged class) were attacking monsters, players with 21:9 monitors could hit enemies with that extra screen space, but the monsters would not pull or react, but could still be defeated. Ultimately, the AI doesn’t register getting hit from that additional distance a 21:9 monitor provides.