Dying Light 2 : FSR 1.0 versus FSR 2.0 versus DLSS

publié le 05 Juillet 2022 à 08:56 par jonh

Nous l'évoquions hier, la technologie FSR 2.0 est disponible dans le jeu Dying Light 2, grâce à la communauté.

Le site Techpower Up nous propose aujourd'hui un pertinent comparatif FSR 1.0 versus FSR 2.0 versus DLSS, basé sur la carte graphique RTX 3080, la présence de Tensor Cores étant obligatoire pour la technologie DLSS de Nvidia.

Last week we reviewed the AMD FidelityFX Super Resolution 2.0 community mod for Cyberpunk 2077, and the loyal modding community continues to improve games before developers even release their patches. Dying Light 2 is the next game to receive FSR 2.0 support through a community mod. The way this mod works is by hooking into NVIDIA's DLSS algorithm through a customized DLL replacement. FSR 2.0 and DLSS 2.0 are very similar in their nature, so all it takes is translating the DLSS calls into their FSR 2.0 equivalents. Theoretically, this method should be compatible with all games supporting DLSS, but some manual per-game adjustments are needed. Just to clarify, Techland has not added official FSR 2.0 support to the game, and we do not know if they ever will. What we are reviewing today is the community patch to replace DLSS with FSR 2.0.