Les Guardians of the Galaxy s'essaient au FSR 2.0

publié le 12 Juillet 2022 à 08:31 par jonh

C'est au tour du jeu Guardians of the Galaxy de profiter de la technologie FSR 2.0, grâce à un patch de la communauté.

Le site Techpower Up nous propose déjà un test DLSS versus FSR 1.0 versus FSR 2.0, grâce à une RTX 3080, la présence de Tensor Cores étant obligatoire pour la technologie DLSS de Nvidia.

This is our fifth review of a FSR 2.0 community mod. In previous reviews we covered Cyberpunk 2077, Dying Light 2, Metro Exodus Enhanced Edition, and Red Dead Redemption 2—the modders continue to improve games before developers even release their patches. Marvel's Guardians of the Galaxy is the next AAA-game to receive FSR 2.0 support through a community mod. The way this mod works is by replacing the NVIDIA DLSS DLL that resides in the game folder with a customized DLL. The new DLL takes the various DLSS-specific API calls and translates them into the calls FSR 2.0 needs. FSR 2.0 and DLSS 2.0 are very similar in nature, so this translation process is relatively easy. Theoretically, this method is compatible with all games supporting DLSS, but some manual per-game adjustments are needed. Just to clarify, Eidos-Montréal has not added official FSR 2.0 support to the game, and we do not know if they ever will. What we are reviewing today is the community patch to replace DLSS with FSR 2.0.