La communauté soutient également le jeu Mass Effect 2 Legendary Edition
publié le 26 Juillet 2022 à 11:53 par jonh
Nous évoquions un patch non-officiel pour le jeu Mass Effect Legendary Edition, dans une news précédente, aujourd'hui, Team Pyjak propose le patch 0.9.1, à destination du jeu Mass Effect 2 Legendary Edition, mise à jour également non-officielle.
Ce patch corrige divers bugs visuels, des soucis de synchronisation des dialogues...
Release Notes
Citadel Hub
- - Dark Star Advertisement actors will no longer turn their backs to the camera under certain circumstances.
Illium Hub
- - Bar owner’s reaction to Conrad Verner adjusted for consistency with ambient dialogue (0.9 bugfix).
Omega Hub
- - Further fixes to missing props and misaligned light sources.
Tuchanka Hub
- - Guards near the landing pad have guns correctly attached.
- - Racht’s comments about Urz following Shepard will fire at appropriate times.
- - Ambient audio from the Krogan tussling on the upper level with only fire when those Krogan are present.
- - Enabled additional bugged streaming state in the medical centre.
Normandy Hub
- - Additional prop corrections in the Kitchen/Medbay area.
- - Tali’s line about upgraded shields will now trigger correctly.
- - Jack’s comment about the fate of the Collector Base will trigger consistently.
- - Fixed crash to desktop when talking to Jack (French language only, 0.9 bugfix)
- - Grunt’s comment about the fate of the Collector Base will only trigger once.
- - Fixed misaligned camera angles during EDI’s exposition about Cerberus’ resources and structure.
- - Researching Probes and Fuel upgrades will no longer be inverted on the hologram in the CIC.
- - Disco chair in the bar area now consistently rainbow-coloured.
- - Removed datapad incorrectly added to Zaeed’s quarters (0.9 bugfix).
- - Glass and wood reflections now rendered in 2k in line with reflections elsewhere in the game.
Prologue
- - Ashley’s hair will no longer clip through her helmet
- - Cerberus scientist will not rise from the grave after being killed by a mech (0.9 bugfix)
Freedom’s Progress
- - Restored missing junk at the shuttle landing site.
Collector Ship
- - M-98 Widow image will display correctly on the mission results screen.
- - Further corrections to audio filters and camera angles when EDI reveals the fate of the protheans (English and Italian language only, 0.9 bugfix)
Suicide Mission
- - Fixed possible softlock if Samara is not in the party (0.9 bugfix)
- - Correction to material used by the damaged Normandy in when picking up Shepard (0.9 bugfix).
Recruitment Missions
- - [Garrus] Additional corrections to props, architecture, lighting channels, blocking volumes, wrongly assigned materials, streaming corrections to fix vistas, unlit NPCs and NPC pop-in.
- - [Garrus] Dialogue wheel will not refer to Morinth instead of Mordin when choosing a squadmate to defend Garrus (French only).
- - [Mordin] Restored alternate debrief line from Jacob if Mordin is recruited last.
Loyalty Misisons
- - [Jack] Two-way mirror reflections rendered at 2k in line with reflections elsewhere in the game.
- - [Jacob] Lighting corrections during debrief scene.
- - [Legion] Post-loyalty mission dialogue no longer allows inconsistent progression of Legion’s regular conversation track (in line with other squadmates)
- - [Miranda] Correction to floating datapad screen.
- - [Samara] If not in the squad, Samara will leave Diana’s apartment, as she says she will, to meet Shepard at Afterlife.
- - [Samara] Fixed autosave so that Samara does not need to be approached before entering the club.
- - [Thane] Thane’s lines will not be subtitled as “Shepard” at the end of the catwalk sequence.
- - [Thane] Corrections to floating and clipping props, missing datapad screens, and additional NPC materials corrections.
- - [Zaeed] Corrections to floating and poorly lit props.
- - [Zaeed]Fixed flames appearing before the explosion during the first confrontation with Vido.
N7 Missions
- - [Abandoned Mine] Missing datapad screen restored.
- - [Blue Suns Base] Corrected position of sinking corpse.
- - [Blood Pack Base] Fixed missing lighting channels on datapads.
- - [Hahne-Kedar Facility] Fixed more sunken corpses.
- - [Imminent Ship Crash] Fixed sunken corpses and ensured their heads did not blink in and out of existence on approach.
- - [Strontium Mule] Fixed floating computer consoles and datapads and misaligned medigel dispensers.
- - [Wrecked Merchant Freighter] Corrections to floating and poorly lit props.
Overlord DLC
- - Corpse no longer stuck in a wall.
Lair of the Shadow Broker DLC
- - Corrections to numerous floating and clipping props and screenless datapads in Liara’s apartment.
- - Sekat no longer changes appearance after death.
- - Prevented non-English localisations from skipping sections of the cutscene following the Shadow Broker’s defeat.
- - All of Liara’s facial animations and sound effects will now play correctly when playing as Female Shepard.
- - Non-English subtitles will no longer break when zooming into or moving to the next surveillance video.
- - Music from the Shadow Broker’s ship will not play during Liara’s cabin visit.
Arrival DLC
- - Corrected subtitled speaker names during the final evacuation at the comm relay.
- - Corrected poorly-fitted windows.
Project Firewalker DLC
- - Medigel dispenser alignment issues fixed on Zeona.
Miscellaneous
- - Default Male Shepard’s neckline will no longer clip with the Capacitor Armor torso.
- - Standardised resolution and framerate of screens and holograms throughout the game, to meet Legendary Edition remaster defaults.
- - Corrections to the material used by Ashley’s hair (0.9 bugfix)
- - Flashbang Grenade VFX now rendered in 1080p.
- - Alliance Shuttle model is no longer incorrectly labelled the Kodiak UT-47.
- - Additional typos.
Omitted from 0.9 Changelog in Error
- - Corrections to broken floor materials and meshes during the Overlord DLC.
- - Grunt will now recall Shepard’s response to Uvenk during his loyalty mission, and respond accordingly after returning to the Normandy.