Qu'apporte la technologie FSR 2.0 dans le jeu Chernobylite ?

publié le 29 Juillet 2022 à 09:48 par jonh

Comme évoqué dans une news précédente, la technologie FSR 2.0 est officiellement supportée par le jeu Chernobylite. Le site Techpower UP nous propose un comparatif DLSS versus FSR 2.0, avec une RTX 3080, la présence de Tensor Cores étant obligatoire pour la technologie DLSS de Nvidia.

Quels sont les gains engendrés et la qualité est-elle au rendez-vous ?

In Chernobylite, support for NVIDIA's Deep Learning Super Sampling (DLSS) has been present since early access, and Chernobylite was one of the first games to support AMD's FidelityFX Super Resolution 1.0 (FSR 1.0) through a game update. Developers have greatly supported the game with major updates and DLCs since. In one of the latest major updates, the game received an Enhanced Edition with support for ray traced reflections, ray traced caustics, dynamic diffuse global illumination (DDGI) and tessellation, and the game recently received support for AMD's FidelityFX Super Resolution 2.0 (FSR 2.0). It's important to note that unlike other titles, Chernobylite has completely removed support for FSR 1.0 with the FSR 2.0 patch, similar to what was done in some titles during the transition from NVIDIA DLSS 1.0 to DLSS 2.0. What's also interesting about Chernobylite is that there are subtle differences in the implementation of NVIDIA's Deep Learning Super Sampling (DLSS) and AMD's FidelityFX Super Resolution 2.0 (FSR 2.0), which we are keen to find out more about.