Le jeu Skull and Bones supportera les technologies DLSS, FSR et XeSS

publié le 26 Août 2022 à 08:36 par jonh

Ubisoft vient de confirmer que son jeu Skull and Bones supportera les technologies d'upscaling DLSS, FSR et XeSS, respectivement développées par Nvidia, AMD et Intel, le code d'honneur de la piraterie est donc respecté, chacun a le droit à sa part de butin.

Skull and Bones also supports image upscaling with ray tracing, DLSS, FSR, and XeSS, and lets players fully customize advanced input settings to suit their control preferences. Ubisoft has revealed online plans for the game as well; Skull and Bones will feature dedicated physical as well as cloud servers across multiple continents, ensuring smooth connectivity even during high activity spikes.

— Ubisoft


Ubisoft dévoile également les recommandations hardware :

Low Preset 1080p 30 FPS

High Preset 1080p 60 FPS

High Preset 1440p 60 FPS

Ultra Preset 4K 60 FPS