Comme nous l'avions prédit dans notre article comparatif de performances dans Metro Exodus avec DirectX RayTracing et DLSS, le jeu s'offre un patch Day One. Ce dernier pèse 2 Go et corrige pas mal de choses sur la version PC, particulièrement sur le Ray Tracing et le DLSS.

All Platform Updates:
PC Specific Updates:
Additional PC Fixes Since Review Code Was Sent:

All Platform Updates:
- - Added more filters for Photo Mode
- - General bug fixes
- - General performance optimisations
- - General balance improvements
- - General polish improvements
- - Improved VO and subtitles timing in all languages
PC Specific Updates:
- - Tuned HDR saturation
- - RTX Improvements / Bug Fixing
- - Added DLSS Support
- - Additional HUD removal options (coming soon to console) when playing in Ranger Mode
- - Added Motion Blur options (coming soon to console)
Additional PC Fixes Since Review Code Was Sent:
- - Fixed Locking of player input after scene of rescuing Yermak
- - Removed v-sync option from benchmark launcher
- - Tuning and fixes for Atmos audio system
- - Fixed memory corruption in DX12
- - Fixed crash on launching game on old AMD CPUs
- - Fixed crash after changing of resolution and Shading Rate to 4k/4x on Video cards with 2Gb and less
- - Fixed blurred UI when DLSS is enabled
- - Fixed visual artifacts for RTX high mode
- - Fixed input lock in when patching gas mask during combat
- - Fixed forcing to V-Sync on after alt-tabbing the game running at maximal available resolution for the monitor
- - Fixed crash when pressing ALT + Tab during start videos
- - Fixed forcing of V-SYNC mode if the game resolution is different than the desktop
- - DLSS can be applied in the Benchmark
- - Tuned DLSS sharpness to improve image quality
- - Updated learned data for DLSS to improve image quality with DLSS on
Partagez :
Posté le 15 Février 2019 à 10:29 par Jonathan Riemain