Nvidia livre les drivers Geforce 441.87 WHQL avec de nombreuses nouveautés, dont le Ray Tracing et le DLSS pour le jeu Wolfenstein: Youngblood.
Nvidia propose de nouveaux drivers à l'occasion du CES 2020, les Geforce 441.87 WHQL, ces derniers proposent de nombreuses nouveautés, comme la capacité offerte à l'utilisateur de fixer manuellement le nombre maximal d'images fourni par le GPU, cela peut permettre de baisser la consommation de votre machine lors d'une session de jeu ou de réduire la latence in Game, selon les réglages sélectionnés ensuite (Optimal Power ou Prefer maximum performance).
Nvidia annonce la technologie Variable Rate Supersampling (VRSS), qui vise à améliorer la qualité d’image en VR.
Nvidia élargit aussi sa certification G-Sync compatible à 12 télés Oled et 8 écrans.
Game Ready for Wolfenstein: Youngblood with Ray Tracing
The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Wolfenstein: Youngblood including the introduction of ray tracing. In addition, this release also provides optimal support for Monster Hunter World: Iceborne, Bright Memory: Infinite, and the latest version of Quake II RTX.
Maximum Framerate
In response to overwhelming demand from the community, we have introduced a new Maximum Framerate Setting into the NVIDIA Control Panel. Use the maximum frame rate setting to set the max framerate a 3D application or game can render. This feature is particularly helpful when trying to save power, reduce system latency or paired with your NVIDIA G-SYNC display to stay within variable refresh rate range.
Image Sharpening Improvements
Leveraging gamer feedback over the last few months, we have been continually improving the new image sharpening feature. With this latest version, you have the ability to toggle GPU scaling independent of whether image sharpening is enabled or disabled.
Variable Rate Super Sampling
We introduced a new VRSS feature… Variable Rate Super Sampling (VRSS) is a new technique to improve image quality in VR games which uses NVIDIA Variable Rate Shading (VRS) to dynamically apply up to 8x super sampling to the center of the VR display when GPU headroom is available. In doing so, VRSS can improve image quality at the focal point of the eye while always maintaining the 90 FPS needed to deliver a smooth VR experience.
Share Freestyle Filters
Gamers can now import and export Freestyle/Ansel filters and take advantage of a new split screen filter to help showcase their improvements!
Nvidia propose de nouveaux drivers à l'occasion du CES 2020, les Geforce 441.87 WHQL, ces derniers proposent de nombreuses nouveautés, comme la capacité offerte à l'utilisateur de fixer manuellement le nombre maximal d'images fourni par le GPU, cela peut permettre de baisser la consommation de votre machine lors d'une session de jeu ou de réduire la latence in Game, selon les réglages sélectionnés ensuite (Optimal Power ou Prefer maximum performance).
Nvidia annonce la technologie Variable Rate Supersampling (VRSS), qui vise à améliorer la qualité d’image en VR.
Nvidia élargit aussi sa certification G-Sync compatible à 12 télés Oled et 8 écrans.
Game Ready for Wolfenstein: Youngblood with Ray Tracing
The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Wolfenstein: Youngblood including the introduction of ray tracing. In addition, this release also provides optimal support for Monster Hunter World: Iceborne, Bright Memory: Infinite, and the latest version of Quake II RTX.
Maximum Framerate
In response to overwhelming demand from the community, we have introduced a new Maximum Framerate Setting into the NVIDIA Control Panel. Use the maximum frame rate setting to set the max framerate a 3D application or game can render. This feature is particularly helpful when trying to save power, reduce system latency or paired with your NVIDIA G-SYNC display to stay within variable refresh rate range.
Image Sharpening Improvements
Leveraging gamer feedback over the last few months, we have been continually improving the new image sharpening feature. With this latest version, you have the ability to toggle GPU scaling independent of whether image sharpening is enabled or disabled.
Variable Rate Super Sampling
We introduced a new VRSS feature… Variable Rate Super Sampling (VRSS) is a new technique to improve image quality in VR games which uses NVIDIA Variable Rate Shading (VRS) to dynamically apply up to 8x super sampling to the center of the VR display when GPU headroom is available. In doing so, VRSS can improve image quality at the focal point of the eye while always maintaining the 90 FPS needed to deliver a smooth VR experience.
Share Freestyle Filters
Gamers can now import and export Freestyle/Ansel filters and take advantage of a new split screen filter to help showcase their improvements!
source : Nvidia
Marque : NVIDIA
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Posté le 07 Janvier 2020 à 10:01 par Jonathan Riemain