Le jeu Battlefield 5 continue de se mettre à jour et demain la version 6.2 sera disponible. Elle permettra une refonte du Time to Kill, avec un retour vers des valeurs plus proches de la mise à jour 5.0, il semblerait que les joueurs trouvaient ses valeurs plus convenables.
La mise à jour 6.2 va revenir sur les dégâts à distance, afin de les rendre plus dépendants de la classe de l'arme et non de sa cadence de tir. Les valeurs liées au recul et à la précision des armes vont également être modifiées, afin de rendre les combats proches plus dynamique et les combats éloignés plus lents et réfléchis.
General Changes
La mise à jour 6.2 va revenir sur les dégâts à distance, afin de les rendre plus dépendants de la classe de l'arme et non de sa cadence de tir. Les valeurs liées au recul et à la précision des armes vont également être modifiées, afin de rendre les combats proches plus dynamique et les combats éloignés plus lents et réfléchis.
General Changes
- - Tweaked the damage values of the Bazooka and Panzerfaust. The Bazooka now does slightly less damage, especially for poor angle hits, reflecting its role as a long range sniper weapon. The Panzerfaust now does slightly more damage, especially at poor angles, returning it to the solid all around reliable antitank weapon.
- - The Bazooka now one hit kills enemy airplanes.
- - The Lunge mine now deals the correct amount of damage and is more consistent.
- - The Lunge mine no longer causes an unexpected second explosion after it has been selected if the player had previously used it.
- - The Lunge Mine now properly destroys stationary weapons.
- - Improved the Panzerfaust third person reload animation while in a Dinghy boat.
- - When equipped with some upgrades the 2x scope on the M2 Carbine did not zoom in properly. This has now been fixed.
- - Flamethrowers can no longer be fired when the reload animation plays, if the player also uses a pouch at the same time.
- - Emblems no longer clip when applied to the M2 Carbine.
- - Anti-Tank grenade throwback functionality has been fixed.
- - Ensured that the ammo belt disappears correctly when using the drum mag on the MG34.
- - Reduced wind impact on smoke emitted by smoke grenades and other smoke screens.
- - Gadgets no longer float in the air when switched in the game world.
- - Fixed an issue with the bolt action animation for the BOYS AT Rifle.
- - Fixed a LOD issue with M1918A2 on it’s bipod leg.
- - Fixed an issue where certain smoke effects would not be properly blocking enemy spotted icons (smoke barrage for instance).
- - Fixed an issue with the KI-147 and V1 rocket sometimes not having any engine sound.
- - Fixed a bug that would sometimes allow the spotting scope to spot enemies behind walls.
- - Fixed an issue that would cause an unintended soldier scream to play throughout the explosion when using the Lunge Mine.
- - Fixed an issue that would cause reloads not to count if the player healed during the reload animation.
- - Fixed the spotting scope's glint not being aligned with the scope itself.
- - Corrected the ammo crate to have a pickup glint effect when being held in the player's hands.
- - Corrected the Bazooka's in world pickup model to be the bazooka, and not another rocket launcher.
source : Electronic Arts
Marque : Electronic Arts
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Posté le 04 Mars 2020 à 14:35 par Jonathan Riemain