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Le jeu Battlefield 5 va s'offrir une mise à jour 6.2


Le jeu Battlefield 5 continue de se mettre à jour et demain la version 6.2 sera disponible. Elle permettra une refonte du Time to Kill, avec un retour vers des valeurs plus proches de la mise à jour 5.0, il semblerait que les joueurs trouvaient ses valeurs plus convenables.

La mise à jour 6.2 va revenir sur les dégâts à distance, afin de les rendre plus dépendants de la classe de l'arme et non de sa cadence de tir. Les valeurs liées au recul et à la précision des armes vont également être modifiées, afin de rendre les combats proches plus dynamique et les combats éloignés plus lents et réfléchis.



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General Changes
  • - Tweaked the damage values of the Bazooka and Panzerfaust. The Bazooka now does slightly less damage, especially for poor angle hits, reflecting its role as a long range sniper weapon. The Panzerfaust now does slightly more damage, especially at poor angles, returning it to the solid all around reliable antitank weapon.
  • - The Bazooka now one hit kills enemy airplanes.
  • - The Lunge mine now deals the correct amount of damage and is more consistent.
  • - The Lunge mine no longer causes an unexpected second explosion after it has been selected if the player had previously used it.
  • - The Lunge Mine now properly destroys stationary weapons.
  • - Improved the Panzerfaust third person reload animation while in a Dinghy boat.
  • - When equipped with some upgrades the 2x scope on the M2 Carbine did not zoom in properly. This has now been fixed.
  • - Flamethrowers can no longer be fired when the reload animation plays, if the player also uses a pouch at the same time.
  • - Emblems no longer clip when applied to the M2 Carbine.
  • - Anti-Tank grenade throwback functionality has been fixed.
  • - Ensured that the ammo belt disappears correctly when using the drum mag on the MG34.
  • - Reduced wind impact on smoke emitted by smoke grenades and other smoke screens.
  • - Gadgets no longer float in the air when switched in the game world.
  • - Fixed an issue with the bolt action animation for the BOYS AT Rifle.
  • - Fixed a LOD issue with M1918A2 on it’s bipod leg.
  • - Fixed an issue where certain smoke effects would not be properly blocking enemy spotted icons (smoke barrage for instance).
  • - Fixed an issue with the KI-147 and V1 rocket sometimes not having any engine sound.
  • - Fixed a bug that would sometimes allow the spotting scope to spot enemies behind walls.
  • - Fixed an issue that would cause an unintended soldier scream to play throughout the explosion when using the Lunge Mine.
  • - Fixed an issue that would cause reloads not to count if the player healed during the reload animation.
  • - Fixed the spotting scope's glint not being aligned with the scope itself.
  • - Corrected the ammo crate to have a pickup glint effect when being held in the player's hands.
  • - Corrected the Bazooka's in world pickup model to be the bazooka, and not another rocket launcher.


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Posté le 04 Mars 2020 à 14:35 par Jonathan Riemain


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