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Que vaut la technologie Intel XeSS dans le jeu Death Stranding ?


Épineuse question, à laquelle le site Techpower Up tente de répondre avec son dossier Death Stranding Director's Cut: XeSS vs. DLSS vs. FSR 2.0 Comparison Review. ce dernier vous permet de comparer la qualité du rendu aprés activation des divers technologies DLSS, Xess et FSR, ainsi que les performances escomptées.
Le dossier est réalisé avec une carte graphique RTX 3060, la présence des Tensor Cores étant indispensable à la technologie DLSS.



deathstranding intelxess

Followed by our previous testing of Intel's Xe Super Sampling (XeSS) for Shadow of the Tomb Raider and Marvel's Spider-Man Remastered, Death Stranding Director's Cut is the next AAA-game to receive official XeSS support through a game update. The latest update also added official support for AMD's FidelityFX Super Resolution 2.0 (FSR 2.0). XeSS, DLSS and FSR 2.0 work on the principle of getting the game to render everything except the HUD and post-FX at a lower resolution than the display is capable of, and then upscaling it using sophisticated algorithms that make the output look as if it was rendered at native resolution. In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there are subtle differences in the implementation of Intel's Xe Super Sampling (XeSS), NVIDIA's Deep Learning Super Sampling (DLSS) and AMD's FidelityFX Super Resolution 2.0 (FSR 2.0), so we are keen to have a look at these in this game.

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