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[Topic Unique] Project Cars , page 12

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Charly159 @
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Message Posté le: 05 février 2015 à 09:16  Lien permanent
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Outch, ça c'est une mise à jour mdr.
Vraiment hâte de tester la vache !
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La petite MAJ du jour de 800Mo :

Build 926-927 (06/02/15) - 817.7 MB
Next-Gen:
* WMD-4281: Fixed time trial being accessible on consoles while the leaderboard details are still downloading, leading to boards not displaying anything.
Audio:
* Fixed CSD errors for invalid transmission whines. WMD-5400
* Fixing audio data issues. Fixed compression setting in Atom3SC AI. Removed unused sounds (JPM, Proto and R500). Tidied up categories (MercA45 and Proto). Curve fix for FA, fixed quality setting in Transmission. WMD-5400
Render:
* Fix WMD-5280 - All - Render - White line at the side of the track seem to disappear depending on angle
* WMD-5065: Fix for first time run settings not being picked up correctly. Also added switch -configDetail to report first time run settings chosen - only effects PC build
GUI:
* Overlap on lobby weather fixed (5414)
* Player Tailoring screen removed (2791)
* Scouting Report reference removed (4993)
* Lap Records returned to QRW and Multiplayer Create screens
* WMD-5274: Added new text MultiplayerMenus_FailedPleaseWait
* Restart avaliable against settings in career issue WMD-1282
* Translation slots for front and rear engine position WMD-4566
* Weather change not saved or updated in UI correctly - WMD-4243
* Remaining thin lines disappearing at less-than-1080p now finished (4134)
* View Gamercard button removed from Specator Mode in single-player (5340)
* WMD-3251: Fixed memory leaks triggered when entering/exiting main menu garage
* WMD-2844: PC - Online - Driving aids restrictions aren't enforced - gui changes
* Legal pass on sprites/textures, missing background pics added to source control
* Fix for session lap info box in HUD not appearing by default (WMD-5332 & WMD-4586).
* WMD-5274: Added new text MultiplayerMenus_FailedPleaseWait. Added for handling Rate Limit exceeded
* WMD-1605 Fixed the 'cut track' timed warning in MP from incorrectly displaying 'wrong way' instead.
* Fixes to the conbsole time trial screen, including proper list selection and ghost activation - WMD-4101 & WMD-4126
* Display "Free Practice" in capitals on the main menu now (WMD-2307). All race modes now have a string for all capitals.
* Fix for WMD-5238 - set time trial event date and time to be 1st March at 9am, to provide cooler conditions for faster lap times
* Fix for TimedRaces not showing best lap times on the EOR Leaderboard screen (due to them using a different sort order). WMD-4135
* Activating a menu will now select the first list item if auto select is on and no item is currently slected - WMD-4101 & WMD-4126
* WMD-4384: mbIgnoreCamTypeForLastCam added into cCameraManager, set from GUI handlers to avoid cahnge of player camera type during simulate and spectate modes
* Disable and enable post-race leaderboard menu options during restart, save etc to prevent crash via spamming controller button. Fixes WMD-5311 and obsoletes WMD-5353
* Make blue/cold tyre temperature display last for longer on the main HUD (i.e. to avoid players believing their tyres are fully warm when they really aren't yet). Part of fix for WMD-5413.
Controllers:
* Fix 5% deadzone at centre of gamepad when using new dampening method (WMD-4795)
Cameras/Replays:
* Replay Cameras: Zolder updated to final beta. Part of WMD-4812
* Replay Cameras: Le Mans - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: Nordschliefe and all stages updated to final beta. Part of WMD-4812
* Replay Cameras: California Raceway - all layouts updated to final beta. Part of WMD-4812
* Pre-Race cameras fixes and polish (clipping, drawing distances, specific grid positions problems ...) - JIRA: WMD-5010, WMD-5278
* Scripted camera fix for WMD-5010 - ensuring the cameras are set properly in case of unforseen timing issues during a race restart
Online/Multiplayer:
* WMD-5424: Fixed credits handler not processing multiplayer invitations.
* Fix WMD-4984 - MP - JIP players don't have previously recorded best times transmitted to them.
* WMD-5307: Fail processing an accepted multiplayer invitation when the game is still installing. Prevents the game letting people into multiplayer and crashing later while still installing data required for mp.
Gameplay:
* WMD-5383: Gameplay - Skipping session in qualifying works as a simulation instead of placing the player in last position
Characters/Props/Animations:
* If an animation has hardly any movement, jump directly to locator (WMD-5193).
* Driver animations: WMD-5428- Mercedes SLS GT3 helmet cam view interesecting with neck
* WMD-5293: Solving intersection of cars leaving Free Practice garage. Additional ASQ (gt_freepracticce_l) created for tracks with L side pitstops and both adjusted little bit to the side to prevent intersection. Speed of release animation increased to 1.4Cl includes also TRD of tracks with left side, defined to use "gt_freepracticce_l.asq"
AI/Pitstops/Penalties:
* Fix WMD 5241, no penalties for cutting tracks in qualify sessions
* Allow cars to start in sector 1 without borking their aim points ( kart rolling starts ) ( WMD-3932 )
Career:
* Fix WMD-3766 Correct info shown in the quick overview screen during the invitational events.
* Career stats in My Profile updated on screen entry, to fix bug where they would show previous stats when swapping/creating saves. WMD-2827
Physics:
* Fix WMD-2656 Physics - AI cars with a heavy front weight % have the front lifted very high- Changed calculation of mass center position for a vehicle
* Fix for WMD-5285. Joints of vehicle flapping components must be released before chassis PxActor gets destroyed, otherwise it leaves dangling pointer in cActorEntry::m_DeltaParent
Vehicles:
* Audi R8 LMP: Added new liveries
* McLaren 12C GT3: Fixed PlayStation logos on livery (WMD-5389)
* Palmer JPLM: Fixed material conflict breaking rain effect on front bodywork in cockpit view - WMD-5378
Tracks:
* Summerton: Fixed Jira WMD-5079
* Azure Coast: Logo Fix (static asset textures)
* Imola: Tree optimisations - reduced tree count, improved placement, swapped tree types to better ones
* Eifelwald: Bug fix: deleted superfluous 50m board, placed missing barriers in gaps, added missing wet reflections flag
* Belgium Forest: Fixed bright curbs and overscaled tarmac detail [WMD-5384], merged latest work on buildings (night lighting)
* Dubai Kartdrome: Fix for WMD-5295 - incorrectly placed pit exit TRG was DQing cars on turn #1 if they happened to pass through
* Monza: Added static foliage xml, fixed various placement issues around the circuits and updated foliage placement, flagged trackside trees for reflection
* Road America: WMD-5246 - improved track performance, floating trees, missing marbles & leaves, WMD-5246 - improved tracks performance, fixed occluders, envmap flags, floating edges, pitglass sorting
* Azure Circuit: Fix of gap near metropole, fix of wrong windows emmissive, materials optimized more, fix of some flickering edges, WMD-5245, WMD-5245 - optimization for static instances type and count
* Laguna Seca: Lowered allowable AI to 25 for new pit area sizes. Fixes WMD-5398 - New AIW with the pit area redone for pitting functionality, Needed to reduce the grid size from 36 to 26 to allow enough room in the pit area between cars. New corridors and cut tracks while i was in there.
* Dubai Autodrome: Fix for WMD 5339 - missing tyres on CLUB layout. fixes for WMD-5339 - track issue pass - specular edges on windows, z-fighting tyre covers , green triangle turn #1 , floating marshall hut , missing gates , CSM/gate mismatches , wrong col on turn #2 , missing tyres on CLUB , missing start tower on CLUB. various garage/pit box fixes and cut track and Corridor adjustments. Checked in so the WMD-5295 has the best chance of success. adjusted the night lighting. Fix for WMD-5339 - updated skyscraper normal and spec map to fix flickering specular edges on the windows.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )

Et une vidéo pour voir les avancements sur le circuit du Mans avec l'Alpine A450 LMP2



et pour la plaisir des yeux, Laguna Seca sous une pluie battante



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SupraPat59 @
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Message Posté le: 06 février 2015 à 18:33  Lien permanent
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Bordel de me... ça claque !
Mais ..... pluie toujours pas aussi handicapante.
oui je sais je chipote.
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Charly159 @
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Message Posté le: 06 février 2015 à 18:36  Lien permanent
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Oui sa envoie du steak la vache que j'ai hâte.
Mais j'aimerais aussi une pluie bien plus pénalisante à la conduite =)
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Message Posté le: 07 février 2015 à 12:05  Lien permanent
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Une petite vidéo qui commence à dater un peu, mais qui permet de comprendre ce que recherchent les développeurs.



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nos75 @
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Message Posté le: 07 février 2015 à 13:19  Lien permanent
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Apparement en offline 45 concurrents maxi, 16 sur un os 32 bits ou PS4/Xbox 1 et 32 sur os 64 bits en online


Gamer CCL
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Message Posté le: 09 février 2015 à 09:48  Lien permanent
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Les courses à 32 s'annoncent épiques !
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Message Posté le: 09 février 2015 à 19:50  Lien permanent
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La MAJ du Lundi :

Build 926-927 (06/02/15) - 817.7 MB
Next-Gen:
* WMD-4281: Fixed time trial being accessible on consoles while the leaderboard details are still downloading, leading to boards not displaying anything.
Audio:
* Fixed CSD errors for invalid transmission whines. WMD-5400
* Fixing audio data issues. Fixed compression setting in Atom3SC AI. Removed unused sounds (JPM, Proto and R500). Tidied up categories (MercA45 and Proto). Curve fix for FA, fixed quality setting in Transmission. WMD-5400
Render:
* Fix WMD-5280 - All - Render - White line at the side of the track seem to disappear depending on angle
* WMD-5065: Fix for first time run settings not being picked up correctly. Also added switch -configDetail to report first time run settings chosen - only effects PC build
GUI:
* Overlap on lobby weather fixed (5414)
* Player Tailoring screen removed (2791)
* Scouting Report reference removed (4993)
* Lap Records returned to QRW and Multiplayer Create screens
* WMD-5274: Added new text MultiplayerMenus_FailedPleaseWait
* Restart avaliable against settings in career issue WMD-1282
* Translation slots for front and rear engine position WMD-4566
* Weather change not saved or updated in UI correctly - WMD-4243
* Remaining thin lines disappearing at less-than-1080p now finished (4134)
* View Gamercard button removed from Specator Mode in single-player (5340)
* WMD-3251: Fixed memory leaks triggered when entering/exiting main menu garage
* WMD-2844: PC - Online - Driving aids restrictions aren't enforced - gui changes
* Legal pass on sprites/textures, missing background pics added to source control
* Fix for session lap info box in HUD not appearing by default (WMD-5332 & WMD-4586).
* WMD-5274: Added new text MultiplayerMenus_FailedPleaseWait. Added for handling Rate Limit exceeded
* WMD-1605 Fixed the 'cut track' timed warning in MP from incorrectly displaying 'wrong way' instead.
* Fixes to the conbsole time trial screen, including proper list selection and ghost activation - WMD-4101 & WMD-4126
* Display "Free Practice" in capitals on the main menu now (WMD-2307). All race modes now have a string for all capitals.
* Fix for WMD-5238 - set time trial event date and time to be 1st March at 9am, to provide cooler conditions for faster lap times
* Fix for TimedRaces not showing best lap times on the EOR Leaderboard screen (due to them using a different sort order). WMD-4135
* Activating a menu will now select the first list item if auto select is on and no item is currently slected - WMD-4101 & WMD-4126
* WMD-4384: mbIgnoreCamTypeForLastCam added into cCameraManager, set from GUI handlers to avoid cahnge of player camera type during simulate and spectate modes
* Disable and enable post-race leaderboard menu options during restart, save etc to prevent crash via spamming controller button. Fixes WMD-5311 and obsoletes WMD-5353
* Make blue/cold tyre temperature display last for longer on the main HUD (i.e. to avoid players believing their tyres are fully warm when they really aren't yet). Part of fix for WMD-5413.
Controllers:
* Fix 5% deadzone at centre of gamepad when using new dampening method (WMD-4795)
Cameras/Replays:
* Replay Cameras: Zolder updated to final beta. Part of WMD-4812
* Replay Cameras: Le Mans - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: Nordschliefe and all stages updated to final beta. Part of WMD-4812
* Replay Cameras: California Raceway - all layouts updated to final beta. Part of WMD-4812
* Pre-Race cameras fixes and polish (clipping, drawing distances, specific grid positions problems ...) - JIRA: WMD-5010, WMD-5278
* Scripted camera fix for WMD-5010 - ensuring the cameras are set properly in case of unforseen timing issues during a race restart
Online/Multiplayer:
* WMD-5424: Fixed credits handler not processing multiplayer invitations.
* Fix WMD-4984 - MP - JIP players don't have previously recorded best times transmitted to them.
* WMD-5307: Fail processing an accepted multiplayer invitation when the game is still installing. Prevents the game letting people into multiplayer and crashing later while still installing data required for mp.
Gameplay:
* WMD-5383: Gameplay - Skipping session in qualifying works as a simulation instead of placing the player in last position
Characters/Props/Animations:
* If an animation has hardly any movement, jump directly to locator (WMD-5193).
* Driver animations: WMD-5428- Mercedes SLS GT3 helmet cam view interesecting with neck
* WMD-5293: Solving intersection of cars leaving Free Practice garage. Additional ASQ (gt_freepracticce_l) created for tracks with L side pitstops and both adjusted little bit to the side to prevent intersection. Speed of release animation increased to 1.4Cl includes also TRD of tracks with left side, defined to use "gt_freepracticce_l.asq"
AI/Pitstops/Penalties:
* Fix WMD 5241, no penalties for cutting tracks in qualify sessions
* Allow cars to start in sector 1 without borking their aim points ( kart rolling starts ) ( WMD-3932 )
Career:
* Fix WMD-3766 Correct info shown in the quick overview screen during the invitational events.
* Career stats in My Profile updated on screen entry, to fix bug where they would show previous stats when swapping/creating saves. WMD-2827
Physics:
* Fix WMD-2656 Physics - AI cars with a heavy front weight % have the front lifted very high- Changed calculation of mass center position for a vehicle
* Fix for WMD-5285. Joints of vehicle flapping components must be released before chassis PxActor gets destroyed, otherwise it leaves dangling pointer in cActorEntry::m_DeltaParent
Vehicles:
* Audi R8 LMP: Added new liveries
* McLaren 12C GT3: Fixed PlayStation logos on livery (WMD-5389)
* Palmer JPLM: Fixed material conflict breaking rain effect on front bodywork in cockpit view - WMD-5378
Tracks:
* Summerton: Fixed Jira WMD-5079
* Azure Coast: Logo Fix (static asset textures)
* Imola: Tree optimisations - reduced tree count, improved placement, swapped tree types to better ones
* Eifelwald: Bug fix: deleted superfluous 50m board, placed missing barriers in gaps, added missing wet reflections flag
* Belgium Forest: Fixed bright curbs and overscaled tarmac detail [WMD-5384], merged latest work on buildings (night lighting)
* Dubai Kartdrome: Fix for WMD-5295 - incorrectly placed pit exit TRG was DQing cars on turn #1 if they happened to pass through
* Monza: Added static foliage xml, fixed various placement issues around the circuits and updated foliage placement, flagged trackside trees for reflection
* Road America: WMD-5246 - improved track performance, floating trees, missing marbles & leaves, WMD-5246 - improved tracks performance, fixed occluders, envmap flags, floating edges, pitglass sorting
* Azure Circuit: Fix of gap near metropole, fix of wrong windows emmissive, materials optimized more, fix of some flickering edges, WMD-5245, WMD-5245 - optimization for static instances type and count
* Laguna Seca: Lowered allowable AI to 25 for new pit area sizes. Fixes WMD-5398 - New AIW with the pit area redone for pitting functionality, Needed to reduce the grid size from 36 to 26 to allow enough room in the pit area between cars. New corridors and cut tracks while i was in there.
* Dubai Autodrome: Fix for WMD 5339 - missing tyres on CLUB layout. fixes for WMD-5339 - track issue pass - specular edges on windows, z-fighting tyre covers , green triangle turn #1 , floating marshall hut , missing gates , CSM/gate mismatches , wrong col on turn #2 , missing tyres on CLUB , missing start tower on CLUB. various garage/pit box fixes and cut track and Corridor adjustments. Checked in so the WMD-5295 has the best chance of success. adjusted the night lighting. Fix for WMD-5339 - updated skyscraper normal and spec map to fix flickering specular edges on the windows.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )


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Charly159 @
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Message Posté le: 10 février 2015 à 11:47  Lien permanent
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Vous donnez trop envie à partager plein d'infos sur le jeu, il y a pas moyen d'y avoir accès pour tester quelques tours de circuits ? =)
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Charly159 a écrit:
Vous donnez trop envie à partager plein d'infos sur le jeu, il y a pas moyen d'y avoir accès pour tester quelques tours de circuits ? =)


Il y a quelques builds qui tournent du côté obscur de la force. Clin d'oeil Mais bon généralement elles sont assez anciennes et ne représentent donc pas le jeu tel qu'il peut être actuellement.


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Ah, oui mais non, je préfère rester du bon côté de la force. Je suis un peu un maître yoda dans ce domaine lol
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MAJ du Mercredi : 3.7 Go M. Green

Build 932 (11/02/15) - 1.6 GB
Audio:
* Fixed invalid transmission whine on Caterham_SP300R
* Track environment sounds updated with final balancing
* Vehicle Showcase UI: Remove VO playback - Fixes WMD-5513
* Fixed issues with weak sound and no bass on BMW_Z4_GT3 and BMW_M3_E30_GroupA
* Removed Reverb definitions from Formula A so they don't interfere with track reverbs
* Stopped bumpstop sounds from persisting when back at menus. Also fixed an mistargeted NULL when destroying. WMD-4824
Render:
* Fix for flicker bug , wmd-5512 ..
* Re-enabled (engine) heat particles on PC
* Fix for the White Flashes (mainly on distance track sections) bug.
* PC/XB1: MainMenuBackground::Cleanup() add WaitForIdle() call (WMD-5494)
* DX11: Implement WaitForIdle() - required to fix Debug build issue (WMD-5494)
GUI:
* Fix photo thumbnails leaking (WMD-5537).
* Fixes time trial vehicle selection filters - WMD-5462
* WMD-5475: Dont force reset settings for driver aids yes
* Use correct translation table for vehicle shapes - WMD-5526
* Final boot trailer uploaded from Ed. It's effing amazing!
* Fixes out-of-step calls to OnSelected for list which auto activate - WMD-5557
* Leaderboard find me and other search buttons were not working correctly. WMD-4007
* 35% progress towards getting 4332 fixed (embedding text objects underneath text scrollers)
* Fixes WMD-5531 Incorrect weather forecast slot setup in multiplayer games for host and clients
* Fix for camera option slider bars skipping values when using joypad / keyboard keys (related to WMD-5297).
* Fixed various missing/incorrect text and typos in the English section of the Pit Engineer subtitles. WMD-5529
* Make sure ingame menu has closed before triggering restart, so that physics doesn't complete before it's ready (WMD-3841, WMD-4031 & WMD-5433).
* WMD-3351: Fixed ticking ghosts in Time Trial (consoles) screen using event magic to identify ghost, which is not an unique identifier. Now leaderboard entry ranks are used instead. Fixed ghost unticking not working on Community Events screen.
Online/Multiplayer:
* WMD-5237: All - Online - Finishing positions in online races are often displayed as wrong.
* WMD-5260: MP lobby leave dialogue is autoprocessed when a game invitation has been accepted
* WMD-3877: PC - Design - DRIVER NETWORK - Multiple ghost cars are selected on changing the ghost cars in the ?Select Ghost Car 1? option.
Characters/Props/Animations:
* GT Pitcrew: Fuel mechanic- initial files for R&L pitbox CR fuel intake
* GT Pitcrew: Fuel mechanic- GT_R_RR fuel intake inital _VEH export scene
AI/Pitstops:
* Balanced speed and times of AI when accelerating time and skipping to end of session (WMD-5450)
Career:
* All career series weather rebalanced for a good spread of all weather conditions and transitions in longer events. Completes WMD-4814
Vehicles:
* Pagani Zonda R: Fixed ZondaR logos on liveries. (WMD-5517)
* Pagani Huayra: Repositioned a few (non paintable) carbon parts to squeeze the new splitter.
Physics:
* FG1000, Formula B: Reduced slick tire cold sensitivity by about 30%
* Supercar tires: Stiffened rear tire carcass to reduce propensity for wandering
* McLaren P1: Revised default setup to cure some of the oversteer/wandering rear end
* Formula C: Moved default brake bias forward as it was locking the rears quite a lot
* More cold drop off edits in the tire.rg - Formula C, GroupA and Ford TransAm rear tires.
* Stored tyre types in replay metrics to ensure tyre swaps and rewind in replay are compatible (WMD-3348)
* WMD-3515 Fixed visual representation of tyre compounds. Each wheel can be assigned its own compound and correctly visualized.
Tracks:
* Wisconsin Raceway: Branding updates
* Fixed mipmaping for Moravia and Donington
* Laguna Seca: brpad terrain texture cleanup
* California Raceway: Real life branding, wet setp fixes
* Sakitto: Optimizations and reflections settings Jira WMD-5350
* Cadwell: Added manager logo boards to walls and armco in a few places
* Brands Hatch: Gaps closed, placement fixes, csm walls revision, stand 003 fix
* Azure Coast: Fixed popin issues, wmd 5444, occluder, gaps, mapping and some other things
* California Highway: Latest updates, scene cleaned, texture and shader paths fixed. tunnel smoothed and overlayede updated
* Oulton Park: Bug fixing updates for csm for wrong mat types, fix for fakeline overlays flating around circuits, fix for flickering bridge lods, added lods for pit garage buildings.
* Imola: Tree placement adjusted as some were sticking through walls. This export contains the updated grandstand oposite the pitlane from Kate and Martins new bridge near the end of the lap. finalized textures for new bridge.
* Eiffelwald: Fixed Karousell cars still too fast flying off outside with slow down way points. Seems to work. Also lowered the alpha value of the groove in the karousell to fix the flickering. Edited the corridors in the pit lane to smooth the exit.
* Dubai Autodrome: Fixed bright embankment overlays , fixed kerb smoothing that was causing white reflections in wet weather , removed blank nmaps from the main road materials to save the draw cost and simplify the shader, which also helps to bring out the nmaps in game.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- MP session does not allow you to continue/go to a second session
- Chat not working






Build 930-931 (10/02/15) 2.1 GB
Audio:
* Fixed the music/GUI surround mix to work with the audio output changes for WMD-5441. WMD-5521
* Fixes for audio glitches when viewing replays from the main menu (WMD-3504) and from viewing replays from the highlights tab (WMD-5298)
* Tweaks to Macca F1externals - taming some of the 'exterior ambience' layer to reduce higher frequency content at distance. For McLaren Approval process.
Weather:
* WMD-5509: Too much wetness in Storm and Thunderstorm settings makes most cars undrivable. Light rain and Rain unchanged, Storm 0.40, Thunderstorm 0.45, puddle values tweaked to match.This should restore playabilty.
GUI:
* Weird background issue fixed (5492)
* Fix TT leaderboard page size (WMD-4842).
* Sounds added to post-event screens (3983)
* Long gamertags now fixed on Event screen (5461)
* Go To Next/Previous/Top/Me buttons fixed for WMD 4842
* Update to career bio text on EnterInitialInfo screen (5485)
* Very long Pit Strategy names will now show correctly (5484)
* Pre-heated tire text removed from Player Tailoring descriptions
* Fix for tutorial screens not having the mouse pointer. WMD-5343
* Fix for WMD-3837. Fix so that displayed name is always in sync.
* Stop spamming the world record applinks when selecting tracks - WMD-5495
* WMD-5432: Lap count correctly updated after recieving Drive-Through Penalty.
* Show career calendar days as disabled if they're before the current date. WMD-5506
* Will now display Yes/No instead of Inverted/Normal for the Invert Camera Y Axis option . (WMD-2070)
* Increased events sent to app for performance after CL 542676 fixed event threading issues (WMD-723)
* Fix for "real time" Time Progression option not being selectable when using keyboard keys (WMD-5297).
* For timed sessions and skip to end, skip to end of time then end of lap for race completion (WMD-5476)
* Fixes to allow HUD UI objects to update and to auto scroll the position gamertags correctly - WMD-5344
* Fix for WMD-3837. Change selected colour so that selected driver details are visible in the timings list on the pit monitor.
* Records tab on console no longer has global fastest times, credits screen now shows you can press down to scroll faster (4714 5158)
* WMD-5505: PC/PS4 - Placeholder texts used in PC/PS4 rich presence updates; fix applies long textdb string to PC/PS4. Also reduced update rate.
Online/Multiplayer:
* WMD-5273: Not a complete fix yet. All - Online - Finishing positions in online races are often displayed as wrong.
* Potential fix for WMD-5282 - User car auto toggles between two different cars in ?MULTIPLYER SESSION LOBBY? screen
* Fix for WMD-3367 'Another player?s message? is displayed for the chat messages of the players in the chat box of ?Online Lobby? page.
* WMD-4714: Fixed code setting up the Records tiles on Quickj Race Weekend, MP Create and Time Trial screens. Fixed MP Create not refreshing the display when changing track or vehicle. Fixed QRW not refreshing the display when changing vehicle. Fixed leaderboard entries not having the "this is entry from overall best leaderboard" flag set correctly sometimes on consoles. Fixed the main handler potentially using records set on different track/vehicle when the responses come out of order, not handling AuoTT events on consoles correctly, and not handling results from multi-vehicle console leaderboards correctly.
Gameplay:
* Race session fails to end if the user is DQ. WMD-5480
Replay/Cameras:
* Fix WMD-2621 Replays - Brake markers and safety cones disappear during full replays
AI/Pitstops:
* WMD-5520: Garage crew now moves away when simlate is pressed while the vehicle is still in the garage
* WMD-5482: Disabled the teleport to pits call for tracks which don't support pre-race sessions. Instead ending the race immedietely for single-player games.
Career:
* All Invitationals: Series duration rebalanced. Lowered round counts and/or dropped minimum session duration as required. (part of WMD-4810)
* All core motorsports: Series duration rebalanced. Lowered round counts for most, dropped minimum session duration to the lowest that the logic will allow (part of WMD-4810)
Vehicles:
* BMW M1: Fixed rain effects
* Pagani Huayra: Livery fixes for approval (WMD-5517)
* Pagani Zonda R: Livery fixes for approval (WMD-5517)
* Pagani Zonda Cinque: Livery fixes for approval (WMD-5517)
* McLaren F1: Statistics update for McLaren approval. WMD-5449
* Added a 0.5m overlap in LOD distance for door objects only to prevent them briefly disappearing - WMD-5503
Physics:
* New Clio Cup rain tire tuned and LMP1, LMP2 and LM900 Intermediates.
* AI behaviour fix: Returned previous method of COG height calculation
* 250cc SuperKart: Reverted CDF revision 33 which was causing severe oversteer/wandering
* Sweep to catch any tires which weren't getting enough preheat at race start. Used 100C as a general target since that is in the zone on 99% of our tires. WMD-5501
* WMD-5122: Modified updating of dynamic actors by zones: only particle actors can now be deactivated when out of all zones, non-particle visible actors are activated when non-active.Dynamic actors are re-created on simulation restart. Updated overriding the pose of dynamic actor so it is not woken up in simulation.
Environment:
* Track logos flags added to start straight to complete licensing requirements.
* Increased Nvidia dynamic logo panel draw distance for use on Bathurst (dynamic asset)
Tracks:
* Summerton: New export
* Sakitto: Fixes for Jira WMD-53450
* Snetterton: Track logo flags added
* Jin-Ding: Bug fixing & optimization
* Besos: Fixes of bugs reported by WMD
* Bathurst: Lods popping fixes, fix for overlays issue around esses
* Oulton Park: 3d crowd/marshall reduction between lodge and deer leap to smooth out fps dip
* BrandsHatch: Reflection tagging updated, overlay flicker reduced at reported spots, WMD-5493
* Cadwell: Added track logo flags, optimizations - Removed white beach flags and thind out parked caravans
* Moravia: New occluders set, tweaked and tested, terrain and banking divided to smaller pieces for better performance.
* Dubai Kartdrome: Reflection tags update, bridge wall fix, activated puddle reflection tagging for wet weather optimisations
* Eifelwald GP: Fixed variety of vertical flags : fixed protruding tyrewalls/tyre covers, fixed 3d & 2d tree placement & lod settings
* Eifelwald: Big finished-tasks pass , items listed at WMD, added concrete blocks and new collision to block the pit entry on STAGE 1.
* Oschersleben: Added new official logos, fix coll mesh, fixed lod distance, created normal map. Updated wall texture -made it tileable.
* Le Mans: Most of lod pop ups fixed .. began with optimiyed reflections cast shadow and see in envmap tickings on the viewer placed assets
* Road America: Anti spotyness pass on viewer placed lights, missing draw reflections tagged, missing trackedges, draw reflections tagged for slopes
* Azure Circuit: Marbles boxes excess fixed, collision wall materials updated, instances placments and lod adjusted, fix for various reported flicker and pops
* Donington: TSL check and fixes, new outer and innder terrain materials, updated road materials, added missing trackedges, updated trackedges materials, fixed wrong position of fences, fixed wrong position of some buildings
* Zolder: Fixed missing light flags , adjusted light ranges so they just go under the ground , removed 9 lights from under the track. more lod distance fixes - popping blue building and a few treewalls fixed., tree optimisation, removed most 3d trees and switched them to 2d. Kept a few hero trees
* Lakeville: Fixed missing wet track ref flags on some adverts , also fixed missing mountain in the reflections which required splitting the mesh up. fixed a tiny alpha-gap in the skybox. fixed various lod popping issues , also fixed stupid mispaced pivots on LODBs of the low-res tyres stacks and a glitch in the terrain near the 3 pits.
* Monza: Viewer placed assets updates, fixed tyrestacks flickering through the tyrecover, fixed some levitating assets, setting lod distance, WMD-5219: Static emap positions changed for Monza (lamps in emaps causing bad reflections on night buildings) and Silverstone (flashing billboards causing the rain cloud lighting to strobe at night)
* Hockenheim: Fixed noisy mips on the road detailmap caused by bad DXT compression. removed Warsteiner (beer advert) for pegi3 and optimised textures, minor tweak for one tribune lamp and added missing files for animated sign for National and Short (copy and renamed from GP), fixed popping viewer assets and finalise night lighting, added new textures for licensing pass, new logos and bottle
* Imola: Adjusted textures, created better textures for new bridge. fixed and better textures for tyrewalls, less tiling, better quality etc. Re-positioned 2 trees sticking through the concrete walls. Large yellow tv cranes tagged to appear in the reflections (wet setup), new updated armco textures (higher resolution), fixed and better textures for tyrewalls, less tiling, better quality etc.
* Silverstone: Bug fixing and general issue fixing pass - fixed a load of minor issues eg z-fighting overlays , incorrect ground materials , wrong CSM etc.. , reflection tagging setup , removed 2 spec-blockers to leave just 1. setup reflection tagging on all the 4 layouts , removed 2 vehicles that were in a driveable area on the INT layout, moved 2 emergency vehicles off the main INT track and behind the barriers , grounded some floating bollards and moved some cones that were sticking into kerbs on the STOWE layout.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )


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Redstill08 @
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Message Posté le: 11 février 2015 à 21:11  Lien permanent
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Au niveau voiture, c'est plus voitures de course ou de route ?
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nos75 @
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Message Posté le: 11 février 2015 à 21:31  Lien permanent
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c'te changelog !


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Romz @
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Message Posté le: 11 février 2015 à 21:43  Lien permanent
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Redstill08 a écrit:
Au niveau voiture, c'est plus voitures de course ou de route ?


Il y a de tout, de la voiture de course et de série, de la récente, de l'ancienne...

Cette vidéo date un peu, il n'y a pas tout...mais ça montre déjà à quoi s'attendre.



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