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Que vaut le FSR 2.0 dans le jeu God of War ?


Par le biais du patch 1.0.12, le jeu God of War accueille la technologie FSR 2.0, il s'agit donc du troisième jeu à en profiter après Deathloop et Farming Simulator 22.

Patch v1.0.12 for God of War is now live.

Please restart Steam to receive the update immediately.

Patch Notes

New Features
  • - FidelityFX Super Resolution 2.0 has been implemented and is now available as a resolution-scaling option within the display settings menu


Fixes
  • - The Toggle Aim/Block accessibility features will now no longer have inconsistent behavior.




jeuvideo godofwar

Le site Techpower Up nous propose une comparaison intéressante entre les technologies DLSS 2.3, FSR 1.0 et FSR 2.0.

Just this week, God of War was updated with support for AMD FidelityFX Super Resolution 2.0 (FSR 2.0), making it the third game to fully support FSR 2.0. We previously tested FSR 2.0 in Deathloop, and yesterday posted our Farming Simulator FSR 2.0 review. It's important to note that unlike these other titles, God of War has completely removed support for FSR 1.0 with the FSR 2.0 patch—similar to what was done in some titles during the transition from NVIDIA DLSS 1.0 to DLSS 2.0. We managed to collect FSR 1.0 data right before the update came out and are now able to compare it to the new 2.0 version. What's also interesting about God of War is that there are subtle differences in the implementation of NVIDIA's Deep Learning Super Sampling (DLSS), AMD's FidelityFX Super Resolution 1.0 (FSR 1.0), and AMD's FidelityFX Super Resolution 2.0 (FSR 2.0), which we are keen to find out more about.

Marque : AMD
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