Le remake Quake II RTX se met à jour, au menu, correction de quelques bugs et intégration des contributions de @res2k.
Fixed Issues:
Misc Improvements:
Contributions by GitHub user @res2k:
Fixed Issues:
- - Fixed a crash in the game logic when a monster interacts with a door in notarget mode (#92)
- - Fixed a crash when the map file doesn't have a VIS hunk (#223)
- - Fixed some Vulkan validation layer issues (#229, #246, more)
- - Fixed texture alignment issues on some doors (#211)
- - Fixed the flare gun still using ammo with dmflags including 8192 (DF_INFINITE_AMMO) (https://github.com/NVIDIA/Q2RTX/issues/)191)
- - Fixed Vulkan queue initialization on platforms that don't support split queues (#24
- - Switched the OpenAL dependency with a statically linked library (#224)
Misc Improvements:
- - Added support for building on PowerPC 64 LE CPU architecture (#260)
- - Adjusted the automatic UI scaling to avoid making the UI too big
- - Improved precision of target frame rate adjustment (#242)
- - Tuned the full-screen blend effects to be less intensive
- - Updated the Loading plaque texture (#265)
Contributions by GitHub user @res2k:
- - Added a warning when screen-space image memory usage is very high (#179)
- - Added control over fallback radiance of emissive materials (#210)
- - Added menu controls for the full screen blend effects (#216)
- - Added support for spotlights with an emission profile and a player flashlight (#203, #214)
- - Fixed a crash when some textures are missing (#263)
- - Fixed an overflow condition when pt_bsp_sky_lights is more than 1 (#262)
- - Fixed animated textures on BSP models (#187)
- - Fixed crashes when renderer initialization fails (#199)
- - Fixed FSR image scaling in some cases (#232)
- - Fixed incorrect scaling of textures without a custom material definition (#235)
- - Fixed mode setting on Linux in GitGub CI builds (#268 )
- - Fixed save game compatibility with Q2RTX 1.5.0 (#193)
- - Fixed some issues with lighting in custom maps (#189)
- - Fixed texture data size computation for R16_UNORM textures (#236)
- - Fixed the HDR screenshot feature (#190)
- - Fixed the look of smoke effects (#195)
- - Fixed the range of animated light intensities (#200)
- - Fixed the replacement textures when multiple materials are used with the same base texture (#222)
- - Improved light list handling to fix excessive flicker and noise (#234)
- - Improved material system robustness for games with custom textures (#201)
- - Improved polygonal light sampling to reduce noise and darkening (#266)
- - Improved Wayland support (#261, #221)
- - Integrated several fixes from Q2PRO (#196)
- - Replaced the single sky_clusters.txt file with per-map files (#219)
- - Tweaked particles to have more nuanced colors (#197)
- - Updated SDL2 to 2.26.1 (#252)
source : Techpower Up
Marque : NVIDIA
Partagez :
Posté le 19 Avril 2023 à 09:27 par Jonathan Riemain