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Quake II RTX se met à jour

Le remake Quake II RTX se met à jour, au menu, correction de quelques bugs et intégration des contributions de @res2k.

Fixed Issues:
  • - Fixed a crash in the game logic when a monster interacts with a door in notarget mode (#92)
  • - Fixed a crash when the map file doesn't have a VIS hunk (#223)
  • - Fixed some Vulkan validation layer issues (#229, #246, more)
  • - Fixed texture alignment issues on some doors (#211)
  • - Fixed the flare gun still using ammo with dmflags including 8192 (DF_INFINITE_AMMO) (https://github.com/NVIDIA/Q2RTX/issues/)191)
  • - Fixed Vulkan queue initialization on platforms that don't support split queues (#24
  • - Switched the OpenAL dependency with a statically linked library (#224)




jeuvideo quakeIIRTX

Misc Improvements:
  • - Added support for building on PowerPC 64 LE CPU architecture (#260)
  • - Adjusted the automatic UI scaling to avoid making the UI too big
  • - Improved precision of target frame rate adjustment (#242)
  • - Tuned the full-screen blend effects to be less intensive
  • - Updated the Loading plaque texture (#265)


Contributions by GitHub user @res2k:
  • - Added a warning when screen-space image memory usage is very high (#179)
  • - Added control over fallback radiance of emissive materials (#210)
  • - Added menu controls for the full screen blend effects (#216)
  • - Added support for spotlights with an emission profile and a player flashlight (#203, #214)
  • - Fixed a crash when some textures are missing (#263)
  • - Fixed an overflow condition when pt_bsp_sky_lights is more than 1 (#262)
  • - Fixed animated textures on BSP models (#187)
  • - Fixed crashes when renderer initialization fails (#199)
  • - Fixed FSR image scaling in some cases (#232)
  • - Fixed incorrect scaling of textures without a custom material definition (#235)
  • - Fixed mode setting on Linux in GitGub CI builds (#268 )
  • - Fixed save game compatibility with Q2RTX 1.5.0 (#193)
  • - Fixed some issues with lighting in custom maps (#189)
  • - Fixed texture data size computation for R16_UNORM textures (#236)
  • - Fixed the HDR screenshot feature (#190)
  • - Fixed the look of smoke effects (#195)
  • - Fixed the range of animated light intensities (#200)
  • - Fixed the replacement textures when multiple materials are used with the same base texture (#222)
  • - Improved light list handling to fix excessive flicker and noise (#234)
  • - Improved material system robustness for games with custom textures (#201)
  • - Improved polygonal light sampling to reduce noise and darkening (#266)
  • - Improved Wayland support (#261, #221)
  • - Integrated several fixes from Q2PRO (#196)
  • - Replaced the single sky_clusters.txt file with per-map files (#219)
  • - Tweaked particles to have more nuanced colors (#197)
  • - Updated SDL2 to 2.26.1 (#252)


source : Techpower Up
Marque : NVIDIA
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Posté le 19 Avril 2023 à 09:27 par Jonathan Riemain


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