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Que vaut le FSR 2.2 dans le jeu Star Wars Jedi: Survivor ?

La réponse avec le dernier dossier du site Techpower UP, Star Wars Jedi: Survivor: FSR 2.2 Review. Ce dernier vous permet de comparer la qualité visuelle entre les réglages TAA et FSR 2.2, la technologie TAA crée un effet de flou, tandis que la technologie FSR 2.2 est victime de ghosting dans certaines situations, lors de l'utilisation du sabre laser, par exemple.
Nos confrères évaluent les gains de la technologie FSR 2.2, réglée sur Qualité, à environ 40 %.



starwarsjedisurvivor

Star Wars Jedi: Survivor is the second installment in EA's "Star Wars Jedi" Series, both games were developed on Unreal Engine 4, but Survivor was built with DirectX 12 exclusively, while the first game was DirectX 11 only. Using the latest version of DirectX means that ray tracing is now supported, which adds ray traced reflections and ray traced global illumination, but the implementation is very poor both in image quality and CPU performance-wise. This release also has support for AMD's FidelityFX Super Resolution 2.2 (FSR 2.2). Unfortunately, there is no official support for NVIDIA's DLSS Super Resolution or NVIDIA's Deep Learning Anti-Aliasing (DLAA), so FSR 2.2 is the only available option for upscaling. In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there are subtle differences in the implementation of AMD's FidelityFX Super Resolution 2.2 (FSR 2.2), so we are keen to have a look at FSR 2.2 in this game.
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Posté le 03 Mai 2023 à 10:17 par Jonathan Riemain


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