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Sons Of The Forest s'offre un patch 05

Le jeu Sons Of The Forest s'offre un patch 05, avec de très nombreuses corrections, voici la liste complète :

Sons Of The Forest Patch 05 Release Notes Features
  • - Buildable basic and advanced log sled
  • - Tree regrowth (setting is on by default) with a 10% chance to randomly regrow when you sleep
  • - Findable cooking pots and new advanced cooking system
  • - Can now add tarps to log structures
  • - Added 2 new found footage clips
  • - Added Beached sail boats location
  • - Also added 79 new ponds and 34 new lakes to the map
  • - You can now play the guitar
  • - Added Timmy mutated arm to demon battle scene
  • - Added new wearable clothing item
  • - New Kelvin commands added to reset traps, fill log sleds and fill drying racks with fish

  • - Days Survived now shows the correct readout if the player died during the final interactive cutscene by jumping into the propeller blades
  • - Cannibals in villages will now sometimes engage in a test of strength fight with another cannibal
  • - Cannibal fear is now affected by group size, single cannibals will have more fear, large cannibal groups will have less
  • - Shotgun rail is now on side of gun instead of top to avoid blocking vision
  • - Turtles will now only lay eggs on sand
  • - Muddies will sometimes get bored with the player and run away if not angry
  • - Added Timmy mutant arm visuals to demon boss cutscene
  • - Lowered priority for female cannibals stealing logs
  • - Eagles may now steal dead fish
  • - Throwing dead bodies on spring traps now sends them flying into air
  • - Moldy food and dead flowers added to banquet hall
  • - Timmy will now block the exit to hell cave until after you have defeated the boss demon
  • - Timmy’s jacket will now be ripped after demon boss battle scene
  • - GPS Map updated with latest lakes and rivers
  • - Dead small birds now float in water
  • - Fix for duplicating logs in storage triggers
  • - Knight V improved sheen on pickup
  • - Enforced max server name length
  • - Lobby list performance improved in preparation for an upcoming feature
  • - Improved support for loading into large multiplayer saves and help with structures vanishing
  • - Rotated the shotgun in the weapon case in inventory so that the mods are visible now that they are on the side
  • - Added localized display names for Points of Interest notifications
  • - Player no longer makes a drinking sound when refilling a container with liquid
  • - 3D Printer will once again update the resin volume readout when the printer is refilled
  • - If an item instance module fails to deserialize on load, it will no longer stop the rest the of the players inventory from loading
  • - Renamed bunker locations to be clearer when discovered
  • - Improved docks draw distance
  • - Added more tree moss/vines in areas of map
  • - Improved bunker food lighting
  • - Bunker luxury details added; More decorative items, vases, and more dead bodies
  • - Added cooking pot pickup to tech apartment in bunker residential
  • - Looking around now updates the target cut position when aiming at a log with an axe equipped (before it was only calculated when first targeted)
  • - It is no longer possible to cut off holes in floors supporting furniture or windows from a wall that is supporting wall structures
  • - Kelvin will now choose another tree to chop if a tree structure is placed on it
  • - Kelvin’s order will complete with the thumbs up if there are no more Arrows/Bolts, Berries, or Radios to retrieve and drop
  • - Kelvin will now have berries in his hand when eating them. On fishing will have fish on initial grab
  • - Added fail
  • - safe protection against enemies falling through world and not deactivating
  • - Multiplayer clients will now see the proper GPS locator type on Virginia instead of default icon
  • - Current wetness on characters now replicates to multiplayer clients
  • - The chainsaw revved state will now be heard and seen by other players and rev will stop when knocked down
  • - Fixed small birds flying under the water surface when flying over deep lakes
  • - Fixed a fish bunching up issue

jeuvideo sonsoftheforest

  • - Can no longer drink lava
  • - Fixed under lava visuals
  • - Fixed snow and wetness occlusion volumes used in specific world locations not initializing properly
  • - Also fixed a visual arm pop on player that appeared sometimes when landing from a fall or jump
  • - Fixed Twins not always turning towards player before taunting
  • - Fixed fingers stuck in standing idle after burning death
  • - Also fixed projectile impact FX for flesh and hard surfaces not replicating to other players in multiplayer
  • - Fixed player sometimes being able to interact with other triggers when notepad was open, which could get player into stuck state
  • - Fixed cannibals not staying snapped to tree edge while shimmying around the tree
  • - Also fixed bug where cannibals could take dismember damage while blocking
  • - Fixed muddy cannibal getting angry at player if hit by a rock thrown by another muddy
  • - Fixed some cases of cannibals getting blocked by collision at or above head
  • - Also fixed muddies having standing collision instead of hunched over
  • - Fixed eating dead squirrels not increasing character fullness stat
  • - Fixed some cases of far snaps for Sitting and Jumping on Rock
  • - Also fixed the cave shark sometimes being killed by creepies
  • - Fixed multiplayer client thrown logs not breaking foliage when far away from server player
  • - Fixed multiplayer client-thrown logs not causing a hit reaction on enemies
  • - Also fixed multiplayer clients not seeing burning effects when dead puffies are thrown onto a fire
  • - Fixed multiplayer clients unable to put cannibals into the injured limb state and fixed some animation blending and smoothness issues in the injured state
  • - Fixed Kelvin radios deactivating when moved far from original location, and fixed carry positioning visuals for multiplayer clients
  • - Kelvin will no longer pickup broken radios
  • - Fixed Kelvin when moved far away from tree target unable to find another tree to clear automatically
  • - Kelvin Finish Structure command; Fixed some issues with counting logs needed. If he’s holding unused items they will now be dropped on ground
  • - Fixed a case where Kelvin stood carrying a single log instead of placing it then cutting a tree
  • - Fixed Kelvin getting stuck if the holder he was filling was removed or destroyed. Now he will drop the item and complete the order
  • - Also fixed Kelvin trying and failing to fill item holders that are far above the ground
  • - Fixed case where a leaning beam could link a free pillar with a structure on an incompatible placement grid
  • - Fixed context allowing to place a beam with same support on both ends that isn’t an Apex or a Wall
  • - Also fixed detached pillar placement creating degenerate pillar if it fails to find supporting ground, now properly prevents placement if there is no ground bellow (could happen when placing off a cliff for example)
  • - Fixed one case where quickly sharpening stick posts causes the cut animation to fail for subsequent cuts
  • - Fixed player getting stuck in carry log animation by rapidly placing and taking a log from the log holder
  • - Also fixed cutting quarters off dynamic logs sometimes hard to target
  • - Fixed Repair Tool hitbox active while it is equipped
  • - Fixed some wrong settings for quarter log LODs (rendering performance improvement)
  • - Also fixed Defensive Walls and DW Gates unable to be damaged by player melee hits
  • - Fixed leaned beams sometimes accepting pillars on top of the bottom end before planks are added
  • - Fixed cutting Defensive Wall spikes moving player too close which made subsequence cuts harder to aim
  • - Also fixed some localized entries in the configuration menus not showing properly on Windows machines set to Turkish display language
  • - Cut down trees with axe tutorial should now only trigger the first time
  • - Battery indicator on the NVGs should no longer disappear after performing certain actions
  • - Fixed flickering/distortion that could appear for some players in late game saves
  • - Increased reflection probe atlas to 4096×2048 (should fix issues where reflection probes could break/show wrong probes)
  • - Burning Puffies should now look correct/not distort
  • - Fix for 3D Printer not showing the correct initial amount of resin
  • - 3D Printed Sled can no longer be placed on the crafting mat

  • - Improved player audio for other players in multiplayer
  • - Added some Timmy voice acting to Gold Room cutscene
  • - Made chainsaw transition to cutting sound faster
  • - Reduced fade time on intro helicopter crash music
  • - Made first look guitar sting 3d
  • - Added beeps to opening helicopter crash
  • - Improved demon boss audio
  • - Set some various small objects in bunkers/morgue to have surfaces tagged for impact sounds and get melee impact physics
  • - Added ragdoll impact sounds to deer and baby

source : DSO Gaming
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Posté le 12 Mai 2023 à 10:20 par Jonathan Riemain

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