Le site Techpower UP nous propose le dossier Horizon Forbidden West: DLSS vs. FSR vs. XeSS Comparison Review
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Horizon Forbidden West: DLSS vs. FSR vs. XeSS Comparison Review, ce qui vous permettra de vous faire un avis sur l'apport, en terme de performances et sur la qualité des diverses technologies de mise à l'échelle présentes dans le titre de PlayStation PC LLC.
En premier lieu, nos confrères louent la qualité globale des trois technologies, mais relèvent des artefacts présents avec le FSR, lors des mouvements rapides, des images fantômes et des artefacts pour la technologie d'Intel, le DLSS semble être la technologie la plus qualitative, avec seulement quelques artefacts présents en 1080p. En termes de performance, seule la frame génération exclusivement disponible pour le DLSS3, arrive à faire la différence.
Horizon Forbidden West has finally released on PC, with several enhancements over its original PlayStation 5 release, such as an increased LOD quality, full support for ultra-wide screens and Direct Storage 1.2. The PC release also has support for NVIDIA's DLSS Super Resolution, Frame Generation (also known as DLSS 3), NVIDIA's Deep Learning Anti-Aliasing (DLAA), Intel's Xe Super Sampling 1.2 (XeSS 1.2) and AMD's FidelityFX Super Resolution 2.2 (FSR 2.2) from day one. AMD's FSR 3 Frame Generation isn't supported on launch day, but the developers will add it in a future update. All implemented upscaling solutions are able to use Dynamic Resolution Scaling (DRS) at 30, 45 and 60 FPS, a very welcome feature. When DRS is active, the internal resolution will scale from 100% to a maximum of 50% in more demanding scenes. In order to run Horizon Forbidden West at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there can be differences in the implementations of NVIDIA's DLSS, Intel's XeSS and AMD's FSR, so we are keen to take a look at how temporal upscalers perform in Horizon Forbidden West.
En premier lieu, nos confrères louent la qualité globale des trois technologies, mais relèvent des artefacts présents avec le FSR, lors des mouvements rapides, des images fantômes et des artefacts pour la technologie d'Intel, le DLSS semble être la technologie la plus qualitative, avec seulement quelques artefacts présents en 1080p. En termes de performance, seule la frame génération exclusivement disponible pour le DLSS3, arrive à faire la différence.
Horizon Forbidden West has finally released on PC, with several enhancements over its original PlayStation 5 release, such as an increased LOD quality, full support for ultra-wide screens and Direct Storage 1.2. The PC release also has support for NVIDIA's DLSS Super Resolution, Frame Generation (also known as DLSS 3), NVIDIA's Deep Learning Anti-Aliasing (DLAA), Intel's Xe Super Sampling 1.2 (XeSS 1.2) and AMD's FidelityFX Super Resolution 2.2 (FSR 2.2) from day one. AMD's FSR 3 Frame Generation isn't supported on launch day, but the developers will add it in a future update. All implemented upscaling solutions are able to use Dynamic Resolution Scaling (DRS) at 30, 45 and 60 FPS, a very welcome feature. When DRS is active, the internal resolution will scale from 100% to a maximum of 50% in more demanding scenes. In order to run Horizon Forbidden West at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there can be differences in the implementations of NVIDIA's DLSS, Intel's XeSS and AMD's FSR, so we are keen to take a look at how temporal upscalers perform in Horizon Forbidden West.
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Posté le 26 Mars 2024 à 11:31 par Jonathan Riemain