Le jeu Dying Light 2 profitera de la technologie Ray Tracing, l'annonce émane de Tomas Szakowski, directeur du studio Techland.
"Dying Light 2 is the largest game we’ve created using our in-house C-engine. It is very important for us to achieve our ambitions in terms of graphics, which is why this will be the first Techland production to support ray tracing. We are implementing it in cooperation with Nvidia [on PC] and using the latest achievements in this domain."
Le moteur maison, C-engine, prendra donc en charge la technologie Ray Tracing et le studio travaillera avec Nvidia pour l'implémentation des effets Ray tracing dans la version PC du jeu.
"Thanks to this technology, our shadows in sunny weather look like they really would (among other reasons, because they take into account the size of the sun in the sky). Ambient occlusion effects have gained spatial stability and no longer suffer from compromises tied to the specifics of effects affecting screen space (they operate only on what is visible on the screen. As such, the floor under a table doesn’t affect the displayed image when we look down at the tabletop)
Dark Zones are an important element of our game, which is why we are experimenting with secondary illumination (reflected off surfaces) from artificial light sources (such as the player’s flashlight), which will make the experience of exploring these regions even more intense."
Les effets Ray Tracing porteront essentiellement sur les effets de lumière, de source naturelle ou artificielle et sur sa réflexion liée aux différentes surfaces.
source : Guru 3D