Les technologies d'upscaling semblent nécessaires pour atteindre une certaine fluidité dans le jeu Forspoken, mais qu'en est-il de la qualité ?
Le site Techpower Up nous propose un dossier Forspoken: FSR 2.1 vs. DLSS Comparison Review, vous pourrez ainsi juger de la qualité des technologies DLSS 2.5 et FSR 2.1. La carte graphique utilisée est une RTX 4080, la présence de Tensor Cores est une nécessité pour la technologie DLSS.

Forspoken is out now on PC, with plenty of additional visual enhancements over its PlayStation 5 release, such as higher quality ray traced shadows, ray traced ambient occlusion, full support for ultra-wide screens, and this version on PC is the first game with support for DirectStorage. Forspoken also has support for NVIDIA's DLSS Super Resolution (DLSS 2.5), and AMD's FidelityFX Super Resolution 2.1 (FSR 2.1) from day one. In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there are subtle differences in the implementation of NVIDIA's DLSS Super Resolution (DLSS 2.5), and AMD's FidelityFX Super Resolution 2.1 (FSR 2.1), so we are keen to have a look at these temporal upscalers in this game.
Le site Techpower Up nous propose un dossier Forspoken: FSR 2.1 vs. DLSS Comparison Review, vous pourrez ainsi juger de la qualité des technologies DLSS 2.5 et FSR 2.1. La carte graphique utilisée est une RTX 4080, la présence de Tensor Cores est une nécessité pour la technologie DLSS.

Forspoken is out now on PC, with plenty of additional visual enhancements over its PlayStation 5 release, such as higher quality ray traced shadows, ray traced ambient occlusion, full support for ultra-wide screens, and this version on PC is the first game with support for DirectStorage. Forspoken also has support for NVIDIA's DLSS Super Resolution (DLSS 2.5), and AMD's FidelityFX Super Resolution 2.1 (FSR 2.1) from day one. In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there are subtle differences in the implementation of NVIDIA's DLSS Super Resolution (DLSS 2.5), and AMD's FidelityFX Super Resolution 2.1 (FSR 2.1), so we are keen to have a look at these temporal upscalers in this game.
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Posté le 31 Janvier 2023 à 09:27 par Jonathan Riemain