Le jeu Assassin's Creed Mirage, depuis une heure du matin sur notre plateforme fétiche, alors que les joueurs Xbox purent entamer leur quête dès minuit, monde cruel !
Des premiers tests de performances sont disponibles et le studio Ubisoft a prévu le déploiement d'un patch classique Day One, avec diverses corrections de bugs à la clé, une meilleure prise en charge des écrans ultrawide, une meilleure stabilité...
Assassin’s Creed Mirage Title Update 1.0.2 Release Notes
GAMEPLAY
UI
WORLD
QUESTS
GRAPHICS, ANIMATION, AND PERFORMANCE
MISCELLANEOUS
Des premiers tests de performances sont disponibles et le studio Ubisoft a prévu le déploiement d'un patch classique Day One, avec diverses corrections de bugs à la clé, une meilleure prise en charge des écrans ultrawide, une meilleure stabilité...
Assassin’s Creed Mirage Title Update 1.0.2 Release Notes
GAMEPLAY
- - Elevators would kill Basim.
- - Shards were not properly awarded.
- - End Game rewards are now properly awarded after finishing the game.
- - Enemies now properly take damage from falling.
- - Auto-loot skill now works properly on all enemies, regardless of how the player kills them.
- - Players will not lose control of Basim after Fast Traveling.
- - Enemies parry reaction time is properly slowed down using the “Dagger of Time” perk.
- - The “Sand Sword” perk now properly heals Basim when killing an enemy.
- - While wearing the “Sand Outfit” Basim now won’t be killed if taking two fatal damage from two separate enemies at the same time.
UI
- - Quest markers no longer disappear after performing a save/load action.
- - English language option now properly appears only once in menus
- - Instances of misplaced or wrong UI displayed.
WORLD
- - NPC on boats will continue to sail and not stay stationary.
- - NPC’s drinking animation fixed.
- - Removed invisible collision for some objects in Baghdad.
QUESTS
- - NPC detection has been improved during the Gilded Butterfly quest.
- - Forty Thieves quest items rewards are not visible in game.
- - Eavesdrop lines now properly play.
- - Baghdad Bound – Could not interact in the Harbiyah Bureau if the investigation board was opened too quickly after the Dialogue Scene.
- - Den of the Beast – Could not interact with Ali properly in the “Speak with Ali” objective.
- - To Catch a Demon – Could not interact with the Tool Wheel or World Map if detected by enemies while interacting with clues.
- - Gilded Butterflies – Fighting during the “Great Auction” would break the quest flow.
- - The Great Symposium – Fixed blockers for the “Find Frazil the Great Scholar” objective.
- - The Serpent’s Nest – Dialogues now trigger correctly for Basim.
GRAPHICS, ANIMATION, AND PERFORMANCE
- - Numerous graphics, environment or VFX improvements.
- - Multiple stability improvements.
- - Enemies and bosses having anormal poses.
- - Unnatural animations for Basim and/or Nehal.
- - Refresh Rate settings will now display proper information.
- - Animations for takedowns are more polished.
- - Placeholder lines/dialog appearing for too long are now removed.
- - Fixed conditions in which cinematics were not displaying carried objects.
- - Setup optimization for ultrawide and multiscreen modes.
- - Settings are now persistent on Luna.
MISCELLANEOUS
- - Improved OWO Haptic Suit support.
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Posté le 05 October 2023 à 09:31 par Jonathan Riemain