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DLSS vs FSR vs XeSS : quelle est la meilleure technologie d'upscaling dans Ghost of Tsushima ?

La question vous taraude sans doute, Techpower UP va tenter d'y répondre grâce à son dossier Ghost of Tsushima: DLSS vs. FSR vs. XeSS Comparison Review !
La carte graphique utilisée est une RTX 4080, la technologie DLSS3, de NVIDIA, nécessite d'une part la présence de Tensor Cores et du flux optique, spécifique à la génération d'images. Nos confrères soulignent que la solution TAA native est de piètre qualité, la solution d'AMD est légèrement plus qualitative mais peine avec les mouvements naturels de la végétation, ce qui engendrent une pixellisation de l'image, la solution d'Intel semble bonne et comme souvent le DLSS est le plus qualitatif.



GhostofTsushima dlss fsr xess

Ghost of Tsushima has finally released on PC, with several enhancements over its original PlayStation 4 release, such as Intel XeGTAO, NVIDIA HBAO+, full support for ultra-wide screens and Direct Storage 1.2. The PC release also has support for NVIDIA's DLSS Super Resolution, Frame Generation (also known as DLSS 3), NVIDIA's Deep Learning Anti-Aliasing (DLAA), AMD's FidelityFX Super Resolution 3 (FSR 3) upscaling and Frame Generation, and Intel's Xe Super Sampling 1.3 (XeSS 1.3) from day one. With the latest version of XeSS, Intel introduced two new upscaling profiles: "Native AA" and "Ultra Quality Plus" with 1.3x resolution scaling, and they also changed the resolution scaling for existing upscaling profiles. "Ultra Quality" has shifted from 1.3x to 1.5x, "Quality" mode has increased from 1.5x to 1.7x, "Balanced" mode has bumped from 1.7x to 2.0x, and "Performance" mode has risen from 2.0x to 2.3x. All implemented upscaling solutions are able to use Dynamic Resolution Scaling (DRS) at 30, 45 and 60 FPS, a very welcome feature. When DRS is active, the internal resolution will scale from 100% to a minimum of 50% in more graphically demanding scenes. In order to run Ghost of Tsushima at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there can be differences in the implementations of NVIDIA's DLSS, Intel's XeSS and AMD's FSR, so we are keen to take a look at how temporal upscalers perform in Ghost of Tsushima.
Marques : NVIDIAAMDIntel
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Posté le 21 Mai 2024 à 15:19 par Jonathan Riemain


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