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Xess, DLSS ou FSR pour le jeu Spider-Man Remastered ?


La toile est-elle plus belle avec la technologie Xess, DLSS ou FSR, le dossier Marvel's Spider-Man Remastered: XeSS vs. DLSS vs. FSR 2.0 Comparison Review, de Techpower Up, devrait vous permettre de faire votre choix !

L'homme araignée est confronté à une carte graphique RTX 3080, la présence des Tensor Cores étant indispensable à la technologie DLSS.



intel xess spidermanremastered

Followed by our previous testing of Intel's Xe Super Sampling (XeSS) for Shadow of the Tomb Raider, Marvel's Spider-Man Remastered is the next AAA-game to receive official XeSS support through a game update. XeSS, DLSS and FSR 2.0 work on the principle of getting the game to render everything except the HUD and post-FX at a lower resolution than the display is capable of and then upscaling it, using sophisticated algorithms that make the output look as if it was rendered at native resolution. In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there are subtle differences in the implementation of Intel's Xe Super Sampling (XeSS), NVIDIA's Deep Learning Super Sampling (DLSS) and AMD's FidelityFX Super Resolution 2.0 (FSR 2.0), so we are keen to have a look at these in this game.

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